Blender Git Statistics -> Branches -> bge_components

"Bge_components" branch

Total commits : 9
Total committers : 1
First Commit : April 24, 2011
Latest Commit : July 29, 2011


Commits by Month

DateNumber of Commits
July, 20111
June, 20110
May, 20112
April, 20116

Committers

AuthorNumber of Commits
Mitchell Stokes9

Popular Files

FilenameTotal Edits
camera.py3
python_component.c2
space_logic.py2
vehicle.py2
logic_ops.c1
utils.py1
CMakeLists.txt1
KX_PythonComponent.cpp1
KX_GameObject.cpp1
DNA_object_types.h1

Latest commits Feed

July 29, 2011, 06:32 (GMT)
Merging r36529-38806
May 7, 2011, 18:15 (GMT)
Fixing a typo:
"pPivotName" -> "PivotName"
May 7, 2011, 02:33 (GMT)
Merging r36382 through r36528
April 30, 2011, 08:42 (GMT)
Print an error to the user when they only specify and module and not a class. This also fixes a crash under the same conditions.
April 30, 2011, 04:14 (GMT)
Merging r36315 through r36381
April 26, 2011, 00:10 (GMT)
Making logic.component_reload and logic.component_remove buttons embossed so that they look and behave more like buttons.
April 25, 2011, 04:36 (GMT)
Removed some testing code in camera.py and made "Front Wheel Drive" and "Rear Wheel Drive" mutually exclusive by using the new set notation for a menu argument.
April 24, 2011, 23:44 (GMT)
Not sure how this got missed when I branched, but this change is needed to get RNA to compile with the Python components. Hopefully this isn't an indication of deeper problems with the branching.
April 24, 2011, 22:11 (GMT)
There is enough potential developer interest in BGE Components that I'm making a branch for them. I'm also committing my initial work in the area.

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