Blender Git Statistics -> Developers -> abstanton

Angus Stanton (abstanton)

Total Commits : 7
Master Commits : 4
Branch Commits : 3
First Commit : March 19, 2021
Latest Commit : July 30, 2021

Commits by Month

DateNumber of Commits
July, 20215
June, 20210
May, 20210
April, 20210
March, 20212

Commit Distribution

PathNumber of Commits
master4
soc-2021-porting-modifiers-to-nodes_all2
soc-2021-porting-modifiers-to-nodes-decimate2
temp-pose-flipping-fix-attempt1
asset-system-filelist1
asset-browser-poselib1
asset-browser1
ui-asset-view-template1

Favourite Files

FilenameTotal Edits
NOD_geometry.h3
node.cc3
nodeitems_builtins.py3
BKE_node.h3
CMakeLists.txt3
NOD_static_types.h3
space_node.py2
geometry_nodes.py2
rna_nodetree.c2
node_geo_curve_trim.cc2

File Changes

ActionTotalPer Commit
Added30.4
Modified304.3

Code Changes

ActionTotalPer Commit
Lines Added1 227175.3
Lines Removed415.9

Latest commits Feed

July 30, 2021, 14:55 (GMT)
Geometry Nodes: Curve Trim Node

This node implements shortening each spline in the curve based on
either a length from the start of each spline, or a factor of the
total length of each spline, similar to the "Start & End Mapping"
panel of curve properties.

For Bezier curves, the first and last control points are adjusted
to maintain the shape of the curve, but NURB splines are currently
implicitly converted to poly splines.

The node is implemented to avoid copying where possible, so it outputs
a changed version of the input curve rather than a new one.

Differential Revision: https://developer.blender.org/D11901
July 30, 2021, 14:51 (GMT)
Fix: Incorrect logic in spline lookup function

This section of code deals with evaluated points,
so that is the size it should use.
Revision e7a800c by Angus Stanton / Hans Goudey (master)
July 18, 2021, 18:09 (GMT)
Geometry Nodes: Curve Trim Node

This node implements shortening each spline in the curve based on
either a length from the start of each spline, or a factor of the
total length of each spline, similar to the "Start & End Mapping"
panel of curve properties.

For Bezier curves, the first and last control points are adjusted
to maintain the shape of the curve, but NURB splines are currently
implicitly converted to poly splines.

The node is implemented to avoid copying where possible, so it outputs
a changed version of the input curve rather than a new one.

Differential Revision: https://developer.blender.org/D11901
Revision 9eafdb9 by Angus Stanton / Hans Goudey (master)
July 18, 2021, 15:59 (GMT)
Fix: Incorrect logic in spline lookup function

This section of code deals with evaluated points,
so that is the size it should use.
Revision 63a8b3b by Angus Stanton / Hans Goudey (master)
July 7, 2021, 03:24 (GMT)
Geometry Nodes: Curve Endpoints Node

This node is quite similar to the curve to points node, but creates
points for only the start and end of each spline. This is a separate
node because the sampling from the curve to points node don't apply,
and just for ease of use.

All attributes from the curves are copied, including the data for
instancing: tangents, normals, and the derived rotations. One simple
use case is to make round caps on curves by instancinghalves of a
sphere on each end of the splines.

Differential Revision: https://developer.blender.org/D11719
March 21, 2021, 15:11 (GMT)
Fix T86208: copy node group button is inconsistent in geometry nodes

Differential Revision: https://developer.blender.org/D10740
Revision ae650b0 by Angus Stanton / Jacques Lucke (master)
March 19, 2021, 10:24 (GMT)
Fix T86208: copy node group button is inconsistent in geometry nodes

Differential Revision: https://developer.blender.org/D10740

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