Blender Git Commit Log

Git Commits -> Revision 15938e7

June 28, 2019, 19:01 (GMT)
GPencil: Use separate pass to merge depth buffers together

This uses a fullscreen pass to resolve 2 depth buffers.

We do this to avoid doing depth test inside the blend color pass.

Commit Details:

Full Hash: 15938e7524c3773388e38335a59bdc2ca232924b
Parent Commit: b57ec68
Lines Changed: +29, -9

1 Added Path:

/source/blender/draw/engines/gpencil/shaders/gpencil_merge_depth_frag.glsl (+8, -0) (View)

4 Modified Paths:

/source/blender/draw/CMakeLists.txt (+1, -0) (Diff)
/source/blender/draw/engines/gpencil/gpencil_engine.c (+18, -7) (Diff)
/source/blender/draw/engines/gpencil/gpencil_engine.h (+2, -0) (Diff)
/source/blender/draw/engines/gpencil/shaders/gpencil_blend_frag.glsl (+0, -2) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021