Blender Git Commit Log

Git Commits -> Revision 1ced356

Revision 1ced356 by Joshua Leung (master)
June 1, 2012, 13:54 (GMT)
Action Group Colors for Bones (Part 2)

Colors used by Bone Groups are now copied/assigned to Action Groups too when
they're created now. This completes the work started in r.46960 to restore this
functionality from 2.48.

Currently, there is no control over when/whether these colors are copied over
(although it is possible to disable the display of these colors for relevant
animation editors if desired). Originally I was going to make this a more
generic Keying Sets feature, though that turned out to be a bit too complex to
manage.

Other notes:
* Split out the code for copying colors to a common library function

Commit Details:

Full Hash: 1ced3560099b66d70399b4a5cfbb343b36562979
SVN Revision: 47324
Parent Commit: 719b3e2
Lines Changed: +65, -39

9 Modified Paths:

/source/blender/blenkernel/BKE_action.h (+3, -0) (Diff)
/source/blender/blenkernel/intern/action.c (+26, -2) (Diff)
/source/blender/editors/animation/anim_channels_defines.c (+1, -1) (Diff)
/source/blender/editors/animation/keyframes_general.c (+1, -1) (Diff)
/source/blender/editors/animation/keyframing.c (+25, -8) (Diff)
/source/blender/editors/include/ED_keyframing.h (+2, -1) (Diff)
/source/blender/editors/object/object_relations.c (+1, -1) (Diff)
/source/blender/makesrna/intern/rna_action.c (+2, -2) (Diff)
/source/blender/makesrna/intern/rna_pose.c (+4, -23) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021