Blender Git Commit Log

Git Commits -> Revision 22b07b7

June 18, 2012, 23:47 (GMT)
Some refactoring of the Mesh conversion code to make things easier to read. Material conversions are now also cached so they do not have to be redone per face. This results in about a 35% improvement in conversion time in scenes with a lot of faces. I'm keeping the old mesh conversion code around as BL_ConvertMesh_old() for further benchmarking/comparisons. It will need to be removed prior to being merged into trunk.

Commit Details:

Full Hash: 22b07b76e4009e3757020059d6d97083fed61125
SVN Revision: 48061
Parent Commit: 4d14910
Lines Changed: +439, -25

3 Modified Paths:

/source/gameengine/Converter/BL_BlenderDataConversion.cpp (+405, -24) (Diff)
/source/gameengine/Converter/KX_BlenderSceneConverter.cpp (+24, -1) (Diff)
/source/gameengine/Converter/KX_BlenderSceneConverter.h (+10, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021