Blender Git Commit Log

Git Commits -> Revision 3e241af

Revision 3e241af by Clément Foucault (master)
December 2, 2019, 13:35 (GMT)
Overlay Engine: Wireframe: Remove geometry shader and fragment discard

This Simplify and should also speedup the drawing a tiny bit.

We now discard the edges in the vertex shader by setting one of the verts
at vec4(0,0,0,0) to not produce any fragment

Commit Details:

Full Hash: 3e241af3aec2bf03b0b558ca419ceb08d394a239
Parent Commit: 0f521ca
Lines Changed: +26, -117

1 Deleted Path:

/source/blender/draw/engines/overlay/shaders/wireframe_geom.glsl (+0, -61)

4 Modified Paths:

/source/blender/draw/CMakeLists.txt (+0, -1) (Diff)
/source/blender/draw/engines/overlay/overlay_shader.c (+8, -22) (Diff)
/source/blender/draw/engines/overlay/shaders/wireframe_frag.glsl (+0, -6) (Diff)
/source/blender/draw/engines/overlay/shaders/wireframe_vert.glsl (+18, -27) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021