Blender Git Commit Log

Git Commits -> Revision 7166823

Revision 7166823 by Hans Goudey (master)
September 3, 2021, 21:49 (GMT)
Fix T91119: Curve to mesh node inverted face normals

Previously I thought I fixed this by reversing the face corner indices
in quads created by the curve to mesh node. But then we fixed a problem
with the transforms used in that node by inverting one of their
components, so the required direction also reversed. This commit
reverts rBcf28398471c84 and reverses the default direction of the
quadrilateral primitive so it's the same as the others.

Tests will be updated.

Commit Details:

Full Hash: 716682365c6bcc1b5f757232ce1d2499b0d062a9
Parent Commit: 4fb7217
Lines Changed: +26, -26

2 Modified Paths:

/source/blender/nodes/geometry/nodes/node_geo_curve_primitive_quadrilateral.cc (+20, -20) (Diff)
/source/blender/nodes/geometry/nodes/node_geo_curve_to_mesh.cc (+6, -6) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021