Blender Git Commit Log

Git Commits -> Revision 7b144e3

August 18, 2016, 15:23 (GMT)
Cycles: remove duplicate shader storage

Storing multiple copies of a shader was needed when the displacement method was
a mesh option and could be different for each mesh. Now that its a shader option
this is unnecessary.

Commit Details:

Full Hash: 7b144e306bd7d31ae6402b26d92acae970373391
Parent Commit: 9b2b915
Lines Changed: +21, -31

5 Modified Paths:

/intern/cycles/render/mesh.cpp (+2, -2) (Diff)
/intern/cycles/render/osl.cpp (+6, -5) (Diff)
/intern/cycles/render/shader.cpp (+6, -12) (Diff)
/intern/cycles/render/shader.h (+1, -1) (Diff)
/intern/cycles/render/svm.cpp (+6, -11) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021