Blender Git Commit Log

Git Commits -> Revision 7d3d09b

Revision 7d3d09b by Hans Goudey (master)
October 26, 2021, 20:40 (GMT)
Geometry Nodes: Get and set nodes for ID attribute

These nodes allow accessing and changing the stable/random ID used
for motion blur with instances and stable randomness.

Since rB40c3b8836b7a, the stable ID is a built-in attribute, so to be
consistent and allow changing it in the node tree like other built-in
attributes, it has get and set nodes.

Commit Details:

Full Hash: 7d3d09b69c0af677bd363cc009f37fdd1e4a7185
Parent Commit: b37caa3
Lines Changed: +176, -15

2 Added Paths:

/source/blender/nodes/geometry/nodes/node_geo_input_id.cc (+42, -0) (View)
/source/blender/nodes/geometry/nodes/node_geo_set_id.cc (+94, -0) (View)

6 Modified Paths:

/release/scripts/startup/nodeitems_builtins.py (+30, -15) (Diff)
/source/blender/blenkernel/BKE_node.h (+2, -0) (Diff)
/source/blender/blenkernel/intern/node.cc (+2, -0) (Diff)
/source/blender/nodes/CMakeLists.txt (+2, -0) (Diff)
/source/blender/nodes/NOD_geometry.h (+2, -0) (Diff)
/source/blender/nodes/NOD_static_types.h (+2, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021