Blender Git Commit Log

Git Commits -> Revision fe4840e

Revision fe4840e by Clément Foucault (master)
October 12, 2018, 14:38 (GMT)
Wireframe Overlay: Use Barycentric coord to optimize shader

This also fix a driver bug I was having on Linux + Mesa + AMD Vega.

Commit Details:

Full Hash: fe4840ed4d7bc002586c5f11d04558edfdf996fe
Parent Commit: 0174505
Lines Changed: +62, -84

3 Modified Paths:

/source/blender/draw/modes/shaders/overlay_face_wireframe_frag.glsl (+8, -8) (Diff)
/source/blender/draw/modes/shaders/overlay_face_wireframe_geom.glsl (+17, -17) (Diff)
/source/blender/draw/modes/shaders/overlay_face_wireframe_vert.glsl (+37, -59) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021