Blender Git Commits

Blender Git "soc-2020-production-ready-light-tree" branch commits.

August 4, 2020, 20:15 (GMT)
Initial attempt at splitting for volumes.
July 29, 2020, 18:40 (GMT)
More light tree volume tweaks
July 28, 2020, 16:12 (GMT)
Tweeks to light tree volume code
July 25, 2020, 19:20 (GMT)
Fixed a couple of tests with volumes with light tree disabled.
July 21, 2020, 19:59 (GMT)
Initial volume support in light tree.
July 15, 2020, 18:52 (GMT)
Fixed light tree construction.

There was a bug in the light tree construction that caused mesh lights
to appear as brighter than other lamp lights.
July 4, 2020, 19:23 (GMT)
Fixed CUDA support for the light tree.

Users can now use the light tree, with splitting, using CUDA.

The problem was that a few of the light tree functions used recursion
which meant the CUDA compiler couldn't predict how much stack space
to use.
July 3, 2020, 18:27 (GMT)
Fixed motion blur with light tree enabled.
July 2, 2020, 15:24 (GMT)
Decoupled splitting from branched path integrator.
June 26, 2020, 20:56 (GMT)
Changed calulation of theta_u in tree importance.

This reduces artifacts when using the light tree without splitting.

Before the theta_u was calclulated using a bounding sphere to
approximate a bounding box. This sometimes resulted in the cone
containng the bounding box much, much too big. Now theta_u is found
more carefully so that it is the smallest angle such that the cone
completely contains the bounding box.
June 19, 2020, 18:14 (GMT)
Fixed how last not-transparent bounce is found.
Was using emission_sd if most recent bounce was transparent, but this
is incorrect. Now it uses the ray_N PathState for normal and
recalculates the point.
June 18, 2020, 14:37 (GMT)
Fixed using wrong angle in light tree importance
June 16, 2020, 16:13 (GMT)
Fixed most render tests with light tree off.
June 9, 2020, 23:20 (GMT)
Fixed light tree Primitive being struct and class.
June 9, 2020, 22:59 (GMT)
Fixed inconsisancy causing calling direct_emission twice from merge.
June 9, 2020, 14:49 (GMT)
Removed VLA's leftover from the 2018 GSoC project.
June 9, 2020, 14:25 (GMT)
Fixed bug when not using light tree from merge.
June 4, 2020, 16:01 (GMT)
Made Light Tree an experimental feature
June 3, 2020, 22:21 (GMT)
Merge commit 'master' into gsoc-2018-many-light-sampling
June 2, 2020, 15:46 (GMT)
Merge commit 'e12c08e8d170b7ca40f204a5b0423c23a9fbc2c1' into gsoc-2018-many-light-sampling
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021