Blender Git Statistics -> Branches -> sculpt-dev

"Sculpt-dev" branch

Total commits : 1 103
Total committers : 27
First Commit : October 17, 2020
Latest Commit : December 21, 2021


Commits by Month

DateNumber of Commits
December, 202125
November, 202161
October, 2021107
September, 2021106
August, 202159
July, 202159
June, 202141
May, 202145
April, 202187
March, 202188
February, 2021150
January, 202155
December, 202063
November, 2020130
October, 202027

Committers

AuthorNumber of Commits
Joseph Eagar562
Pablo Dobarro398
Jacques Lucke31
Campbell Barton25
Joseph Eagar18
Sergey Sharybin14
Aaron Carlisle9
Sybren A. Stüvel7
Hans Goudey5
Philipp Oeser5
Ray molenkamp4
Richard Antalik4
Jeroen Bakker3
Ankit Meel2
Robert Guetzkow2
Sebastián Barschkis2
Yevgeny Makarov2
Bastien Montagne1
Brecht Van Lommel1
Clément Foucault1
Dalai Felinto1
Falk David1
Germano Cavalcante1
Julian Eisel1
Kévin Dietrich1
Paul Melis1
Peter Fog1

Popular Files

FilenameTotal Edits
sculpt.c279
sculpt_intern.h160
pbvh_bmesh.c143
bmesh_log.c82
pbvh.c81
BKE_pbvh.h79
sculpt_expand.c79
dyntopo.c78
properties_paint_common.py77
sculpt_smooth.c77

Latest commits Feed

December 21, 2021, 16:31 (GMT)
Sculpt-dev: New displacement heal brush

This brush goes through all
the grids inside each PBVH node under
the brush, converts coordinates to
tangent space, filters out extreme displacements
and then converts back.

Simple, but very effective.

TODO: make this into a mesh filter too.
December 20, 2021, 19:54 (GMT)
Merge branch 'master' into sculpt-dev
December 20, 2021, 19:37 (GMT)
Merge branch 'master' into sculpt-dev
December 20, 2021, 19:31 (GMT)
Merge with master
December 20, 2021, 19:07 (GMT)
Sculpt-dev: Rearrange a few functions
Revision 0837926 by Joseph Eagar (sculpt-dev)
December 14, 2021, 22:09 (GMT)
Sculpt-dev: fix weight paint panel showing
up in sculpt mode
December 14, 2021, 21:45 (GMT)
Sculpt-dev: fix BKE_brush_add

* BKE_brush_add now calls BKE_brush_sculpt_reset if
ob_mode has OB_MODE_SCULPT set. This should hopefully
eliminate a whole class of bugs I've been chasing.
December 14, 2021, 21:27 (GMT)
Merge branch 'master' into sculpt-dev
December 14, 2021, 19:23 (GMT)
Sculpt-dev: split automasking into its own panel

Also replaced texture dropdown in sculpt header
with automasking.
December 14, 2021, 19:16 (GMT)
Sculpt-dev: add option to ignore UVs

* Added option to ignore UVs for sculpt
mode.
* Tweaked sculpt header a bit.
December 14, 2021, 18:19 (GMT)
Sculpt-dev: fix pbvh_bmesh_normals_update
December 12, 2021, 13:03 (GMT)
Sculpt-dev: More improvements to detail enhance

* Detail enhance is now it's own dedicated toolslot.
This makes it possible to use autosmooth with
detail enhance.

Note the behavior of the smooth brush (which
invokes enhance when pressing control)
is unchanged.

* Fixed a bug with temporary attribute layers being constantly
cleared and reallocated with multires.

* Cleaned up velocity smooth code a bit.
* Pruned various dead #if blocks.
* generate_from_enum_ex in space_toolsystem.py
now takes a special argument to combine enum
items. This is used to make enhance a subtool
of smooth.
December 11, 2021, 22:01 (GMT)
Sculpt-dev: another gcc fix
December 11, 2021, 21:28 (GMT)
Sculpt-dev: more linux errors

Need to figure out -Wshadow equivalent
for msvc.
December 11, 2021, 21:24 (GMT)
Sculpt-dev: fix extraneous calls to
SCULPT_vertex_random_access_ensure

Fixes performance regression in simplify brush.
December 11, 2021, 21:10 (GMT)
Sculpt-dev: cleanup SCULPT_neighbor_coords_average_interior

* The "boundary smooth" (psuedo-bevel) functionality of
SCULPT_neighbor_coords_average_interior is now its
own function.
* Fixed a few more pedantic gcc errors.
December 11, 2021, 20:26 (GMT)
Sculpt-dev: attempt to fix warnings/error on linux
December 11, 2021, 09:43 (GMT)
Merge branch 'master' into sculpt-dev
December 11, 2021, 08:20 (GMT)
commit_log.txt
December 11, 2021, 08:07 (GMT)
commit_log.txt

MiikaHweb - Blender Git Statistics v1.06
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021