Blender Git Statistics -> Developers -> zeddb

Sebastian Parborg (zeddb)

Total Commits : 485
Master Commits : 246
Branch Commits : 239
First Commit : July 11, 2018
Latest Commit : December 7, 2021

Commits by Month

DateNumber of Commits
December, 20211
November, 20214
October, 20219
September, 20210
August, 202146
July, 20213
June, 202125
May, 202116
April, 20217
March, 202126
February, 202112
January, 202114
December, 20208
November, 202014
October, 20205
September, 202022
August, 202010
July, 20207
June, 202014
May, 202014
April, 202014
March, 20209
February, 20201
January, 20201
December, 20195
November, 20196
October, 20197
September, 201928
August, 201911
July, 201919
June, 20198
May, 20194
April, 20199
March, 20199
February, 20197
January, 20195
December, 20189
November, 20188
October, 20184
September, 20189
August, 201835
July, 201820

Commit Distribution

PathNumber of Commits
master246
greasepencil-refactor71
greasepencil-object71
soc-2019-npr71
temp-gpencil-eval71
soc-2018-npr55
temp-lineart-contained30
lineart-shadow30
lineart-bvh30
particle-solver-dev24
blender-v2.93-release23
tmp-2.9321
geometry-nodes-distribute-points19
temp-geometry-nodes-distribute-points-cleanup19
quadriflow12
hair_object10
temp-outliner-visibility8
temp-VSE-fixes7
temp-ui-layout-2.86
collada2.86
interactive_physics6
blender2.8_snap_gizmo6
soc-2021-curves4
temp-blender-2.81-release-with-wrong-merge2
temp_lineart_contained2
lanpr-under-gp2
asset-browser1
tmp-2.83-cycles-rtx3-kernels1
blender-v2.90-release1
temp-attribute-processor1
temp-lanpr-staging1
blender-v2.83-release1
temp-weight_mirror1
studio-sprite-fright1
temp-lanpr-cleanup21
blender-v2.82-release1
cycles_unbiased_volumes1
temp-lanpr-cleanup1
blender-v2.80-release1
tmp-T806031
asset-browser-poselib1
temp-pose-flipping-fix-attempt1

Favourite Files

FilenameTotal Edits
MOD_mybmesh.c57
anim_movie.c36
simulate.cpp24
object_remesh.c24
indexer.c22
writeffmpeg.c21
sequencer_draw.c16
quadriflow_capi.cpp14
AUD_Special.cpp13
CMakeLists.txt13

File Changes

ActionTotalPer Commit
Added1 5823.3
Modified2 2274.6
Deleted120.0

Code Changes

ActionTotalPer Commit
Lines Added24 53457.2
Lines Removed13 04030.4

Latest commits Feed

Revision 654967b by Sebastian Parborg / Philipp Oeser (blender-v2.93-release)
December 7, 2021, 14:07 (GMT)
Fix T89564: Spline IK breaks when it is far away from the world origin

The isect_line_sphere algorithm became very imprecise when the line and
the sphere were reasonably far away from the world origin.

This would lead to no intersections being reported even if there was a
guaranteed intersection (line crossing from inside the sphere to the
outside).

To fix this we now use the secant root finding method to get an
intersection point. This is much more stable and robust it seems.
Revision a0bb6bb by Sebastian Parborg (master)
November 26, 2021, 17:24 (GMT)
Fix T89564: Spline IK breaks when it is far away from the world origin

The isect_line_sphere algorithm became very imprecise when the line and
the sphere were reasonably far away from the world origin.

This would lead to no intersections being reported even if there was a
guaranteed intersection (line crossing from inside the sphere to the
outside).

To fix this we now use the secant root finding method to get an
intersection point. This is much more stable and robust it seems.
Revision c0a2b21 by Sebastian Parborg (master)
November 23, 2021, 17:04 (GMT)
Merge branch 'blender-v3.0-release'
Revision fb4851f by Sebastian Parborg (master)
November 23, 2021, 17:03 (GMT)
Fix: The bounding box gizmo breaks if transform pivot is set to cursor

The bounding box transform code assumed that the pivot would always be
the sequence object transform center.

Rework the code so that this assumption is true even if the general
transform pivot is set to be the 2D cursor.
Revision 77104bf by Sebastian Parborg / Philipp Oeser (blender-v2.93-release)
November 2, 2021, 12:13 (GMT)
Fix T92355: Quadriflow crashes with zero length edges

Add a check for zero length edges to the manifold check as quadriflow
doesn't handle meshes with these.
Revision a6af0e5 by Sebastian Parborg (master)
October 28, 2021, 19:20 (GMT)
Merge branch 'blender-v3.0-release'
Revision 690300e by Sebastian Parborg (master)
October 28, 2021, 19:13 (GMT)
Fix install paths for blender thumbnailer when not building a portable install

When doing a non portable build of blender, the executable
blender-thumbnailer would be installed in two locations:
/usr/bin/
/usr/

While cleaning up, also make the blender thumbnailer dll optional on
windows to bring the logic in line with what it is on linux and mac.

Reviewed By: Campbell Barton, Ray molenkamp

Differential Revision: https://developer.blender.org/D13014
Revision 10fb5cc by Sebastian Parborg (master)
October 21, 2021, 13:15 (GMT)
Fix T92355: Quadriflow crashes with zero length edges

Add a check for zero length edges to the manifold check as quadriflow
doesn't handle meshes with these.
Revision 482806c by Sebastian Parborg (master)
October 8, 2021, 10:14 (GMT)
VSE: Implement the bounding box (xform) tool in the seq preview window

Make the "xform" tool/gizmo available for strip transformations in the
sequencer preview window.

Because of the amount of hacks needed to make the gizmo work nicely with
multiple strips at the same time, it was decided to only show the
translate gizmo when multiple strips are selected.

This is because the transforms with multiple strips would appear buggy
because of our lack of shearing support in the transform system.
There is also currently no way to properly sync the gizmo drawing with
the transform when using multiple strips.

Reviewed By: Richard Antalik, Campbell Barton

Differential Revision: https://developer.blender.org/D12729
Revision ebb8105 by Sebastian Parborg (studio-sprite-fright)
October 5, 2021, 16:57 (GMT)
VSE: Free animation strip data if they are not visible

Previously we would only free animation strip data when doing final
renders. If not doing a final render or simply just playing back videos
in the VSE, we would not free decoders or non VSE cache data from the
strips.

This would lead to memory usage exploding in complex VSE scenes.

Now we instead use the dumb apporach of freeing everything that is not
currently visible.

MiikaHweb - Blender Git Statistics v1.06
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021