Blender SVN Statistics -> Committers -> howardt
Howard Trickey (howardt)
Total Commits : 106
Trunk Commits : 55
Branch Commits : 51
First Commit : August 1, 2011
Latest Commit : May 24, 2013 (Yesterday)
Commits by Date
| Date | Number of Commits | |
|---|---|---|
| May, 2013 | 1 | |
| April, 2013 | 1 | |
| March, 2013 | 1 | |
| February, 2013 | 2 | |
| January, 2013 | 10 | |
| December, 2012 | 6 | |
| November, 2012 | 12 | |
| October, 2012 | 5 | |
| September, 2012 | 5 | |
| August, 2012 | 3 | |
| July, 2012 | 5 | |
| June, 2012 | 0 | |
| May, 2012 | 0 | |
| April, 2012 | 3 | |
| March, 2012 | 9 | |
| February, 2012 | 6 | |
| January, 2012 | 2 | |
| December, 2011 | 8 | |
| November, 2011 | 2 | |
| October, 2011 | 0 | |
| September, 2011 | 7 | |
| August, 2011 | 18 | |
Commit Distribution
| Path | Number of Commits |
|---|---|
| Trunk | 55 |
| bmesh | 38 |
| soc-2012-sushi | 13 |
Favourite Trunk Files
| Filename | Total Edits |
|---|---|
| bmesh_bevel.c | 18 |
| editmesh_knife.c | 13 |
| bmo_bevel.c | 7 |
| knifetool.c | 6 |
| MOD_bevel.c | 4 |
| editmesh_tools.c | 4 |
| bmesh_bevel.h | 3 |
| bmesh_py_types.c | 3 |
| bmesh_polygon.c | 3 |
| bmesh_mods.c | 2 |
Trunk File Changes
| Action | Total Count |
|---|---|
| Modified | 83 |
Latest commits
Revision 57004 by Howard Trickey 1 day and 3 hours ago |
Fix bug #35450, bevel make large spikes sometimes. Needed special case for when beveled edge is antiparallel to an adjacent edge. |
Revision 56259 by Howard Trickey April 24, 2013, 12:39 (GMT) |
Fix bug #34611: bevel overlap limit The previous fix limited overlap, but is sometimes too conservative, and artists want way to turn off the limiting, so added 'Allow Overlap' option to modifier. |
Revision 55234 by Howard Trickey March 13, 2013, 14:08 (GMT) |
Fix bevel modifier bug #34611, limit bevel amount needed. This is a quick fix that perhaps overestimates the point of first geometry collision, but at least for now it should allow models that used the old modifier and a too-big bevel amount to not look awful. The correct solution to this problem is much more involved and I'll get to it later. |
Revision 54713 by Howard Trickey February 21, 2013, 17:29 (GMT) |
Enable new bevel tool code in bevel modifier. Now modifier takes a segments parameter. Bevel edge weights will multiply the overall amount. For vertex-only, you can give a vertex group name, and the weights in that will multiply the overall amount. |
Revision 54389 by Howard Trickey February 8, 2013, 13:51 (GMT) |
Fix Knife cut-through bug #34072. |
Revision 54231 by Howard Trickey January 31, 2013, 12:54 (GMT) |
Fix bevel bug #33906, unwanted distortion with skewed meshes. The code for making a rounded profile edge at a vertex needed a special case for when that profile is on the third face (the one not touched by the beveled edge) when only one edge is beveled and the three faces are not orthogonal. |
Revision 53968 by Howard Trickey January 21, 2013, 18:19 (GMT) |
Vertex bevel: adjust vertex positions to make a more rounded pattern. Also fixed debug quad drawing code to not join successive quads. |
Revision 53961 by Howard Trickey January 21, 2013, 14:15 (GMT) |
Add (vertex-only) Bevel to Mesh > Vertex menu. |
Revision 53958 by Howard Trickey January 21, 2013, 13:31 (GMT) |
Bevel vertex: fix rebuild of faces so they are connected when seg > 1. |
Revision 53937 by Howard Trickey January 21, 2013, 01:52 (GMT) |
Bevel vertex only (shortcut: control-shift-B) initial commit. |
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