Blender SVN Statistics -> Committers -> nicholasbishop

Nicholas Bishop (nicholasbishop)

Total Commits : 1 086
Trunk Commits : 632
Branch Commits : 454
First Commit : November 6, 2006
Latest Commit : March 16, 2013

Commits by Date

DateNumber of Commits
March, 20132
February, 20135
January, 201310
December, 201220
November, 20121
October, 201211
September, 20120
August, 20126
July, 20123
June, 201220
May, 201268
April, 201214
March, 201278
February, 201234
January, 201219
December, 20117
November, 20114
October, 20110
September, 20111
August, 20110
July, 20118
June, 20112
May, 20111
April, 20111
March, 20112
February, 20110
January, 201111
December, 20105
November, 20101
October, 20109
September, 201010
August, 201036
July, 201074
June, 201051
May, 20108
April, 20100
March, 20100
February, 20100
January, 20103
December, 20090
November, 200917
October, 20096
September, 20092
August, 200961
July, 20096
June, 200913
May, 20093
April, 20091
March, 20093
February, 20097
January, 2009101
December, 20089
November, 20087
October, 20083
September, 20080
August, 200820
July, 200827
June, 200813
May, 20083
April, 20081
March, 20085
February, 20087
January, 200811
December, 200715
November, 20070
October, 20070
September, 20071
August, 20073
July, 20070
June, 200713
May, 20073
April, 20075
March, 20076
February, 200710
January, 200777
December, 200683
November, 200619

Commit Distribution

PathNumber of Commits
Trunk632
blender2.5189
soc-2010-nicolasbishop155
soc-2008-nicholasbishop89
sculpt259
bmesh6
soc-2012-swiss_cheese4
branch-farsthary1
soc-2011-onion1

Favourite Trunk Files

FilenameTotal Edits
sculptmode.c96
multires.c69
sculpt.c57
buttons_editing.c42
readfile.c34
subsurf_ccg.c33
gpu_buffers.c33
multires.c30
DNA_scene_types.h30
space.c30

Trunk File Changes

ActionTotal Count
Added66
Modified1 624
Deleted3

Latest commits

March 16, 2013, 18:22 (GMT)
Stop dyntopo updates from happening in masked areas

Fixes [#34348] Collapse short edges affects masked geometry
/projects.blender.org/tracker/?func=detail&aid=34348&group_id=9&atid=498

Fixed by disallowing topology updates on edges with a vertex masked at
50% or greater. This is a necessarily arbitrary choice; can't do
halfway updates for topology like we can with displacement.
March 16, 2013, 17:45 (GMT)
Fix sculpt view normal for transformed objects

Patch from Antony Riakiotakis, thanks!

Fixes [#34641] "Front Faces Only" option in SculptMode behaves weird
projects.blender.org/tracker/?func=detail&aid=34641&group_id=9&atid=498
February 25, 2013, 00:02 (GMT)
Fix for collapse-edges crash in dyntopo

Was incorrectly testing for a vertex in a set with BLI_ghash_lookup
rather than BLI_ghash_haskey; the key in this case is always null so
the test failed.

This could leave the PBVH in an inconsistent state, since the
top-level map of BMesh vertices to PBVH nodes would indicate the
vertex was in a node, but that node wouldn't actually have any faces
using the vertex. That inconsistent state would eventually lead to a
crash in pbvh_bmesh_vert_remove().

Fixes
http://projects.blender.org/tracker/?func=detail&atid=498&aid=34370&group_id=9
February 16, 2013, 21:36 (GMT)
Fix for harmless uninitialized-variable warning
February 16, 2013, 21:32 (GMT)
Fix performance regression with anchor brush in sculpt mode

When restoring coordinates in sculpt mode (used for several brushes
including anchor brush), can use sculpt_undo_get_node() for
non-dyntopo sculpting instead of sculpt_undo_push_node().

This should bring speed of anchor brush back to 2.65 level for regular
mesh/multires sculpting.

Fixes projects.blender.org/tracker/?func=detail&atid=498&aid=34208&group_id=9
February 10, 2013, 15:59 (GMT)
Ensure that mask layer exists in sculpt mode after multires subdivide

Sculpt mode requires mask customdata layer for multires and ensures it
exists on entering sculpt mode. However, sculpt mode only considers
multires to be active if the level of subdivision is not zero, so it
does not add mask for unsubdivided multires meshes. If the multires
mesh is subdivided while in sculpt mode, no mask was present leading
to weird drawing and crash on use of the mask brush.

Fixed by doing the same thing in multires_subdivide_exec() that is
done in ED_object_modifier_add(), which is to check if sculpt mode is
active and add mask layer if so.

Fixes [#34190] Viewport artifacts when using Multiresolution modifier
projects.blender.org/tracker/index.php?func=detail&aid=34190&group_id=9&atid=498
February 2, 2013, 16:54 (GMT)
Remove loose edges created during undo in dynamic-topology sculpt mode

Fixes [#34043] "Dyntopo: noise appear during sculpting (parasite edges)"
projects.blender.org/tracker/index.php?func=detail&aid=34043&group_id=9&atid=498
January 26, 2013, 17:19 (GMT)
Check for deletion before moving vert in dyntopo collapse edge

Fixes [#33964] Dyntopo crash with edge collapse + undo
projects.blender.org/tracker/?func=detail&aid=33964&group_id=9&atid=498
January 24, 2013, 04:33 (GMT)
Remove dynamic-topology flag from mesh when entering sculpt mode

This will be enabled if the file was saved with dynamic topology on,
but we don't automatically re-enter dynamic-topology mode when loading
a file so remove the flag.

Fixes bug [#33956]
projects.blender.org/tracker/?func=detail&aid=33956&group_id=9&atid=498
January 20, 2013, 15:36 (GMT)
Add missing virtual destructor for VirtualMemoryAllocator

Fixes a warning from GCC 4.7.2.

MiikaHweb - Blender SVN Statistics v1.34
By: Miika HämäläinenLast update: May-25-2013 08:24 MiikaHweb | 2003-2013