Freeze effect masked by Dynamic Paint generated texture.
A candle flame made with Blender smoke simulator.
A simple render of a space station.
Some testing with Blender smoke simulator.
This character is a copy from a Donald Duck comic. ;P
A fully rigged and ready to get animated alien model.
Realistic water. The water is made using multiple displacement maps to create waves.
A tower collapse scene.
A non-realistic human head model made with sclupt tool from a low poly model (cube). :|
A fabulous gold discovery.
A fluid simulation of some milk(?) getting shed to a bowl ;p.
100.000 Suzanne monkey models in one scene.
A toast. Every material in the scene is created with Blender's procedual textures.
A laser beam simulated using thousands of particles.
A palm tree made with Blender's particles.
Testing with displacement map and rust-like texturing.
A test render of sand and metal like materials.
A Massive Background2008-06-08
A test of seperately rendered background and foreground were merged afterwards.
A reflection test using HDRi background.
A skin-like material.
Reflection of hundreds of objects.
A massive tree made using recursive particles to generate the branches and leaves.
A test render with mhUfo.
Yet another particle based tree.
One of my first Blender models ever.