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Git Commits -> Revision 7454fa9

Revision 7454fa9 by Campbell Barton (master)
March 23, 2019, 03:30 (GMT)
Fix workbench object outline ignoring clipping

Workbench forward engine wasn't recompiling shaders when clipping
changed, use GPUShaderConfigData when creating shaders.

Commit Details:

Full Hash: 7454fa927b80118bb54a70d4c98100ff0187953f
Parent Commit: 0093ad6
Lines Changed: +59, -45

4 Modified Paths:

/source/blender/draw/engines/workbench/workbench_deferred.c (+32, -17) (Diff)
/source/blender/draw/engines/workbench/workbench_forward.c (+26, -23) (Diff)
/source/blender/draw/engines/workbench/workbench_materials.c (+0, -4) (Diff)
/source/blender/draw/engines/workbench/workbench_private.h (+1, -1) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021