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Blender Git Statistics -> Developers -> jaguarandi

Andre Susano Pinto (jaguarandi)

Total Commits : 229
Master Commits : 228
Branch Commits : 1
First Commit : April 23, 2008
Latest Commit : June 15, 2010

Commits by Month

DateNumber of Commits
June, 20101
May, 20100
April, 20100
March, 20100
February, 20100
January, 20100
December, 20090
November, 20090
October, 200911
September, 200910
August, 200933
July, 200938
June, 200919
May, 200910
April, 20094
March, 20090
February, 20091
January, 20090
December, 20080
November, 20082
October, 20080
September, 200811
August, 200832
July, 200818
June, 200814
May, 200818
April, 20087

Commit Distribution

PathNumber of Commits
master228
soc-2008-jaguarandi1
soc-2009-jaguarandi1

Favourite Files

FilenameTotal Edits
shrinkwrap.c47
rayshade.c46
buttons_editing.c41
modifier.c39
BLI_kdopbvh.c33
rayobject.c29
RE_raytrace.h27
rayobject_bvh.c27
DNA_modifier_types.h24
rayobject_vbvh.cpp20

File Changes

ActionTotalPer Commit
Added3241.4
Modified4 67320.4
Deleted3251.4

Code Changes

ActionTotalPer Commit
Lines Added17 32899.0
Lines Removed9 65655.2

Latest commits Feed

Revision bb7062a by Andre Susano Pinto (master)
June 15, 2010, 20:00 (GMT)
bugfix [#22581]
- on instances last hit optimization was jumping to the last hit face
inside an instance without doing space transformation.

Fixed by making last hit optimization jump to the root node of the instance
instead of the last hit face.
Revision f4d2926 by Andre Susano Pinto (master)
October 13, 2009, 10:52 (GMT)
Fix [#19602] Rayshadow that goes through transparent plane disappears
(some bugs may show on other places if some of the code isnt prepared to handle non-normalized is->vec)
Revision deb30e8 by Andre Susano Pinto (master)
October 10, 2009, 18:42 (GMT)
Fix #19571 (reported by Markus Ilmola):
Added missing callbacks. Was leading to crashs when the raytree was empty.
Revision 208d573 by Andre Susano Pinto (master)
October 8, 2009, 11:24 (GMT)
Fixed #19571
(was crashing when building a raytree from a scene withouth any geometry)
Revision 2011ba5 by Andre Susano Pinto (master)
October 6, 2009, 12:23 (GMT)
Last fix still failed to link under mingw.
This time it works! (gcc and mingw can handle compile and link)
Revision ba3ec58 by Andre Susano Pinto (master)
October 6, 2009, 10:52 (GMT)
*Added memset's to make sure counters start on zero
*Disabled ray counter (can be enabled on render/extern/include/RE_raytrace.h by commenting out the define)
*marked bvh_node_merge() as static inline (hopping it now compiles on gcc and mingw)

Revision 04b60b4 by Andre Susano Pinto (master)
October 6, 2009, 02:56 (GMT)
Revision 63a8807 by Andre Susano Pinto (master)
October 6, 2009, 01:58 (GMT)
Revision 11bdf6e by Andre Susano Pinto (master)
October 6, 2009, 00:28 (GMT)
Added #ifdef __SSE__ so it can still build when SSE is disabled at compile time
Revision a62e37b by Andre Susano Pinto (master)
October 5, 2009, 23:30 (GMT)
blibvh safe for 64bits

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