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Git Commits -> Revision 12200c3

Revision 12200c3 by Brecht Van Lommel (apricot)
August 29, 2008, 13:23 (GMT)
Apricot Branch: better support for multiple scenes with glsl,
now it keeps shaders and lamps per scene.

Commit Details:

Full Hash: 12200c39dfa6bf7598d85cafd969fc59047dd815
SVN Revision: 16301
Parent Commit: 87b7ba7
Lines Changed: +70, -58

13 Modified Paths:

/source/blender/blenkernel/intern/material.c (+2, -2) (Diff)
/source/blender/blenloader/intern/readfile.c (+1, -1) (Diff)
/source/blender/gpu/GPU_material.h (+2, -2) (Diff)
/source/blender/gpu/intern/gpu_codegen.c (+1, -1) (Diff)
/source/blender/gpu/intern/gpu_draw.c (+11, -9) (Diff)
/source/blender/gpu/intern/gpu_material.c (+27, -19) (Diff)
/source/blender/makesdna/DNA_material_types.h (+1, -2) (Diff)
/source/blender/src/drawscene.c (+0, -4) (Diff)
/source/blender/src/drawview.c (+1, -1) (Diff)
/source/blender/src/previewrender.c (+2, -2) (Diff)
/source/gameengine/Ketsji/BL_BlenderShader.cpp (+18, -14) (Diff)
/source/gameengine/Ketsji/KX_Light.cpp (+2, -1) (Diff)
/source/gameengine/Ketsji/KX_Light.h (+2, -0) (Diff)
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