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Git Commits -> Revision 26f25b1

Revision 26f25b1 by Mike Erwin (master)
April 13, 2017, 22:37 (GMT)
OpenGL: use ShaderInterface to look up uniforms

These were the last few glGetUniformLocation calls in source/blender.

The new system gets uniform information once when a shader is created, then uses this cached info every time after that.

Commit Details:

Full Hash: 26f25b1b27bd850b0e6cd1bfc045fcfd41f1ba3b
Parent Commit: 532532a
Lines Changed: +6, -6

1 Modified Path:

/source/blender/gpu/intern/gpu_shader.c (+6, -6) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021