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Git Commits -> Revision 3fb0c1b

October 19, 2016, 12:26 (GMT)
Fix T49534: 2.78 Wrong texture scaling in material viewport

Seems to be a bug in original implementation of a830280: code was always
using tangent space instead of UV map because it had the same name. Now
prefer UVMap over tangent because this is how Cycles works. At least it's
closer to.

Not sure it the save+reload issue is still relevant after this fix, that
needs to be double-checked.

Thanks @dfelinto for looking into the report and simplifying the case.

Should be included into 2.78a.

Commit Details:

Full Hash: 3fb0c1b8e7d4a6869e6954daa66c64e597f94695
Parent Commit: fd9aa06
Lines Changed: +4, -4

1 Modified Path:

/source/blender/blenkernel/intern/DerivedMesh.c (+4, -4) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021