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Git Commits -> Revision eb464ee

Revision eb464ee by Antonis Ryakiotakis (master)
September 23, 2014, 18:40 (GMT)
Fix game engine not supporting material view.

Force textured view in that case. Also correct a few uses of the GLSL
flag in the viewport. Should only be relevant for textured viewport.

Commit Details:

Full Hash: eb464eed57e695594c1e8c6738c27a6b7846d657
Parent Commit: 2e7c8f7
Lines Changed: +10, -3

3 Modified Paths:

/source/blender/editors/space_view3d/drawobject.c (+2, -1) (Diff)
/source/blender/editors/space_view3d/view3d_draw.c (+2, -1) (Diff)
/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp (+6, -1) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021