Blender Git Commit Log

Git Commits -> Revision 13254cd

Revision 13254cd by Campbell Barton (master)
August 27, 2012, 09:44 (GMT)
Alternate mask spline feather offset calculation method: now there are 2 [Even | Smooth]

- Even preserves thickness but can give unsightly loops
- Smooth gives nicer shape but can give unsightly feather/spline mismatch for 'S' shapes created by beziers.

This is an example where smooth works much nicer.

http://www.graphicall.org/ftp/ideasman42/mask_compare.png

Commit Details:

Full Hash: 13254cde8c7ca38af2dcec35efdb9f8f9b3bca46
SVN Revision: 50243
Parent Commit: 4035bf1
Lines Changed: +220, -29

7 Modified Paths:

/release/scripts/startup/bl_ui/properties_mask_common.py (+1, -0) (Diff)
/source/blender/blenkernel/intern/mask.c (+4, -15) (Diff)
/source/blender/blenkernel/intern/mask_evaluate.c (+161, -9) (Diff)
/source/blender/blenlib/BLI_math_vector.h (+3, -0) (Diff)
/source/blender/blenlib/intern/math_vector.c (+23, -0) (Diff)
/source/blender/makesdna/DNA_mask_types.h (+15, -5) (Diff)
/source/blender/makesrna/intern/rna_mask.c (+13, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021