Blender Git Commit Log

Git Commits -> Revision 25ec0d9

Revision 25ec0d9 by Martijn Berger (master)
September 24, 2014, 11:34 (GMT)
make "tri_shader" an int instead of a float

tri_shader does no longer need to a float.

Reviewers: dingto, sergey

Reviewed By: dingto, sergey

Subscribers: dingto

Projects: #cycles

Differential Revision: https://developer.blender.org/D789

Commit Details:

Full Hash: 25ec0d97f988154583295335c22a9ccd7894fe65
Parent Commit: cbffc74
Lines Changed: +13, -13

8 Modified Paths:

/intern/cycles/kernel/geom/geom_bvh_shadow.h (+1, -1) (Diff)
/intern/cycles/kernel/geom/geom_motion_triangle.h (+1, -1) (Diff)
/intern/cycles/kernel/geom/geom_triangle.h (+1, -1) (Diff)
/intern/cycles/kernel/kernel_shader.h (+3, -3) (Diff)
/intern/cycles/kernel/kernel_textures.h (+1, -1) (Diff)
/intern/cycles/render/mesh.cpp (+4, -4) (Diff)
/intern/cycles/render/mesh.h (+1, -1) (Diff)
/intern/cycles/render/scene.h (+1, -1) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021