Blender Git Commit Log

Git Commits -> Revision 4ae2d62

October 26, 2020, 11:27 (GMT)
Geometry Nodes: initial Transform node

Most of this code has been written by @HooglyBoogly.
I just changed the exec funtion so that it does not have to make
a copy of the mesh.

Commit Details:

Full Hash: 4ae2d6206aa88546d246e42bb8c86b9a841eca37
Parent Commit: 47f5a63
Lines Changed: +82, -0

1 Added Path:

/source/blender/nodes/geometry/nodes/node_geo_transform.cc (+75, -0) (View)

7 Modified Paths:

/release/scripts/startup/nodeitems_builtins.py (+1, -0) (Diff)
/source/blender/blenkernel/BKE_node.h (+1, -0) (Diff)
/source/blender/blenkernel/intern/node.c (+1, -0) (Diff)
/source/blender/nodes/CMakeLists.txt (+1, -0) (Diff)
/source/blender/nodes/geometry/node_geometry_util.hh (+1, -0) (Diff)
/source/blender/nodes/NOD_geometry.h (+1, -0) (Diff)
/source/blender/nodes/NOD_static_types.h (+1, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021