Blender Git Commit Log

Git Commits -> Revision 4f89f4e

May 14, 2020, 14:46 (GMT)
EEVEE: Use alpha hash shader for alpha clip material

This reduces the number of shader combination. We use the nodetree material
output node shader code to do the alpha comparison.

Commit Details:

Full Hash: 4f89f4e1b046ef6fb2548bae8b0c9717f6fb5a66
Parent Commit: 2ef54d0
Lines Changed: +27, -19

4 Modified Paths:

/source/blender/draw/engines/eevee/eevee_materials.c (+1, -1) (Diff)
/source/blender/draw/engines/eevee/shaders/prepass_frag.glsl (+6, -15) (Diff)
/source/blender/gpu/shaders/material/gpu_shader_material_output_material.glsl (+9, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_output_material.c (+11, -2) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021