Blender Git Commit Log

Git Commits -> Revision 51b56a4

Revision 51b56a4 by Mal Duffin (master)
September 29, 2007, 18:51 (GMT)
GE Patch by Hamed Zaghaghi - Adding Motion Blur to the Game Engine.

I reviewed the code, suggested an update ( initialising accumulation buffer ), and tested the resulting update successfully.

It's great to see more GE developers!GE Patch by Hamed Zaghaghi to add motion blur to the GE ( using the accumulation buffer ).

I reviewed code and tested, gave some feedback ( initialising accumulation buffer ) which was implemented straight away, and re-reviewed.

It's great to have another GE coder on the team!

Commit Details:

Full Hash: 51b56a4d3f17e8cea35ba02132af0c2b893e1ff2
SVN Revision: 12169
Parent Commit: ae40a1d
Lines Changed: +130, -3

10 Modified Paths:

/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp (+23, -0) (Diff)
/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.h (+3, -0) (Diff)
/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp (+23, -0) (Diff)
/source/gameengine/GamePlayer/common/GPC_RenderTools.h (+3, -0) (Diff)
/source/gameengine/Ketsji/KX_KetsjiEngine.cpp (+4, -0) (Diff)
/source/gameengine/Ketsji/KX_PythonInit.cpp (+27, -0) (Diff)
/source/gameengine/Rasterizer/RAS_IRasterizer.h (+8, -1) (Diff)
/source/gameengine/Rasterizer/RAS_IRenderTools.h (+5, -0) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp (+15, -1) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h (+19, -1) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021