Blender Git Commit Log

Git Commits -> Revision 6bcc28b

March 31, 2015, 10:21 (GMT)
Support for shading "normals" in strand rendering.

Note that the fixed-function OpenGL pipeline does not support true
strand normals. The shading model used copies the method implemented for
particles, using the edge directions as normals. This is totally
unphysical but at least gives some indication of direction. Viewport
refactor and programmable shaders are needed to make this work nicer.

Commit Details:

Full Hash: 6bcc28b8ab51bf44e8a4e14ebe1c4b91ace3ffd8
Parent Commit: 2975632
Lines Changed: +52, -3

4 Modified Paths:

/source/blender/blenkernel/BKE_strands.h (+8, -0) (Diff)
/source/blender/blenkernel/intern/strands.c (+38, -0) (Diff)
/source/blender/editors/space_view3d/drawstrands.c (+4, -3) (Diff)
/source/blender/pointcache/alembic/abc_particles.cpp (+2, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021