Blender Git Commit Log

Git Commits -> Revision af8c0c8

November 21, 2014, 15:01 (GMT)
Fix for applying the bending randomness factor.

A stupid hack is needed here, changing the way the factor is applied to
angular bending springs. In cloth sim the bending factor of individual
springs is applied as a mix value between the bending stiffness and a
max value, but this max value isn't even used in hair sim so that
approach becomes useless.

Commit Details:

Full Hash: af8c0c84f600a8c735fc8e4d514b404c962b5b03
Parent Commit: bc637d0
Lines Changed: +7, -3

3 Modified Paths:

/source/blender/blenkernel/intern/particle_system.c (+1, -1) (Diff)
/source/blender/makesrna/intern/rna_particle.c (+1, -1) (Diff)
/source/blender/physics/intern/BPH_mass_spring.cpp (+5, -1) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021