Blender Git Commit Log

Git Commits -> Revision c8ce96b

Revision c8ce96b by Pablo Dobarro (sculpt-mode-features)
May 15, 2019, 12:46 (GMT)
Mesh Filter: Multithreaded initialization and masked node filtering

This should improve performance a lot, making the tool usable on several
millions of vertices. If the mesh is partially masked, only the unmasked
nodes are going to be processed, so it is possible to isolate parts of a
high poly mesh using the mask and work with them in real time.

I also changed the random displacement initialization to avoid
allocating a huge amount of memory (it wasn't really necessary)

Commit Details:

Full Hash: c8ce96b1a2793eff885d6ed833bc76e5f364b773
Parent Commit: 485ea73
Lines Changed: +100, -30

2 Modified Paths:

/source/blender/editors/sculpt_paint/sculpt.c (+99, -30) (Diff)
/source/blender/editors/sculpt_paint/sculpt_intern.h (+1, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021