Blender Git Commits

Blender Git "soc-2018-hair-shader-fixes" branch commits.

August 1, 2018, 18:13 (GMT)
Remove mode handling

This commit reverts 21aefa098f4935597a759e199153e9b55279ff8a.
This commit reverts 2ab98cca19cb3acd3da61b5f71a61a1139f1713e.
July 25, 2018, 19:05 (GMT)
Mode weights must not affect the BSDF's PDF
July 25, 2018, 14:25 (GMT)
Add mode controls

This is useful only for separating each light mode (R, TT, TRT, TRRT+)
and see how the shader behaves in each.
July 24, 2018, 16:13 (GMT)
Fix Filter Glossy handling

Previously, Filter Glossy was applied to the logistic distribution's
parameters. This wasn't noticeable unless one traced bsdf_blur.

Now, bsdf->v, s and m0_roughness are only used within the shader; the
corresponding (roughness) parameters are roughness, radial_roughness and
coat.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021