Blender Git Statistics -> Branches -> hair_system

"Hair_system" branch

Total commits : 694
Total committers : 4
First Commit : March 3, 2014
Latest Commit : November 24, 2014


Commits by Month

DateNumber of Commits
November, 2014138
October, 2014189
September, 2014169
August, 2014133
July, 201457
June, 20140
May, 20140
April, 20140
March, 20148

Committers

AuthorNumber of Commits
Lukas Toenne446
Antonis Ryakiotakis223
Campbell Barton23
Sergey Sharybin2

Popular Files

FilenameTotal Edits
BPH_mass_spring.cpp67
HAIR_solver.cpp54
implicit.h43
readfile.c43
space_view3d.c43
HAIR_capi.cpp40
wm_widgets.c40
drawhair.c38
implicit.c38
implicit_blender.c36

Latest commits Feed

November 24, 2014, 15:28 (GMT)
Merge branch 'gooseberry' into hair_system

Conflicts:
source/blender/blenkernel/intern/rigidbody.c
November 24, 2014, 09:09 (GMT)
Fix compilation error with SCons

The file wasn't being comiling by CMake, remove it from SCons compilation as well.
Not sure if the same is required in original branch, maybe it'll be redone anyway.

For now let's make it so gooseberry branch is compiling nicely on the buildbot.
November 21, 2014, 15:30 (GMT)
Merge branch 'master' into gooseberry
November 21, 2014, 15:25 (GMT)
Merge branch 'wiggly-widgets' into gooseberry
November 21, 2014, 15:24 (GMT)
Cage actually now draws something, also change widget, will be modified
to control placement of backdrop.
November 21, 2014, 15:01 (GMT)
Another fix for particle instance child lookups, was not subtracting
parent amount.
November 21, 2014, 15:01 (GMT)
Fix for invalid particle pointer access in mixed particle/child loop.
November 21, 2014, 15:01 (GMT)
Better update function for particle settings affecting nested cloth
modifier.
November 21, 2014, 15:01 (GMT)
Fix for applying the bending randomness factor.

A stupid hack is needed here, changing the way the factor is applied to
angular bending springs. In cloth sim the bending factor of individual
springs is applied as a mix value between the bending stiffness and a
max value, but this max value isn't even used in hair sim so that
approach becomes useless.
November 21, 2014, 15:01 (GMT)
Randomness factor for hair bending stiffness.

This helps to create some variation in a hair system, which can
otherwise become very uniform and boring. It's yet another confusing
setting in a system that should have been nodified, but only option for
now (broken windows ...)
November 21, 2014, 15:01 (GMT)
Fix for particle instance initial frames.

These were not orthonormal and tended to flip with changing hair
direction, now use the particle hair matrix which is stable wrt. the
mesh surface.
November 21, 2014, 10:24 (GMT)
Merge branch 'master' into wiggly-widgets
November 20, 2014, 17:58 (GMT)
Fix T42639, editcurve flags not getting restored on undo.

Error here could be reproduced by tweaking curve properties such as
2d-3d or fill type and undoing.
November 20, 2014, 17:39 (GMT)
Initialize the snaping aspect just once.
November 20, 2014, 17:21 (GMT)
Merge branch 'master' into gooseberry
November 20, 2014, 17:19 (GMT)
Merge branch 'wiggly-widgets' into gooseberry
November 20, 2014, 17:16 (GMT)
Fix crash with widgetgroup
November 19, 2014, 15:48 (GMT)
Merge branch 'wiggly-widgets' into gooseberry

Conflicts:
source/blender/editors/include/ED_view3d.h
source/blender/editors/space_view3d/view3d_draw.c
source/blender/editors/transform/transform_manipulator.c
November 19, 2014, 15:13 (GMT)
lost instance of transform manipulator
November 19, 2014, 15:08 (GMT)
Merge branch 'master' into wiggly-widgets

MiikaHweb - Blender Git Statistics v1.06
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021