Blender Git Statistics -> Branches -> temp_display_optimization

"Temp_display_optimization" branch

Total commits : 57
Total committers : 3
First Commit : June 22, 2015
Latest Commit : September 9, 2016


Commits by Month

DateNumber of Commits
September, 20162
August, 20160
July, 20160
June, 20160
May, 20160
April, 20161
March, 20163
February, 20160
January, 20160
December, 20154
November, 20151
October, 20152
September, 20150
August, 20150
July, 201519
June, 201525

Committers

AuthorNumber of Commits
Antonis Ryakiotakis54
Antony Ryakiotakis2
Julian Eisel1

Popular Files

FilenameTotal Edits
subsurf_ccg.c16
cdderivedmesh.c15
GPU_buffers.h12
gpu_buffers.c11
editderivedmesh.c6
BKE_DerivedMesh.h4
gpu_debug.c1
drawobject.c1
WM_api.h1
stubs.c1

Latest commits Feed

September 9, 2016, 21:59 (GMT)
Fix compilation
September 9, 2016, 21:14 (GMT)
Merge branch 'master' into temp_display_optimization
April 18, 2016, 19:15 (GMT)
Merge branch 'master' into temp_display_optimization
March 12, 2016, 11:33 (GMT)
Define GPU buffer streams for material/ui data.

Declare UV/Normal/Color buffers as deprecated. We will prefer
unified interleaved formats if we need to.

vertex format stays separate because it is needed for passes
like shadow map or edge pass or uv drawing.
Revision 7fa7a0b by Antony Ryakiotakis (temp_display_optimization)
March 11, 2016, 22:57 (GMT)
WIP: Add some structs for vertex format of derivedmeshes.
Revision a728572 by Antony Ryakiotakis (temp_display_optimization)
March 11, 2016, 21:15 (GMT)
Merge branch 'master' into HEAD
December 28, 2015, 19:55 (GMT)
Merge branch 'master' into temp_display_optimization
December 27, 2015, 19:55 (GMT)
editmesh VBO: support deformed vertex coordinates too.
December 27, 2015, 19:18 (GMT)
Merge branch 'master' into temp_display_optimization

Conflicts:
source/blender/blenkernel/intern/editderivedmesh.c
December 6, 2015, 22:53 (GMT)
Merge branch 'master' into temp_display_optimization

Conflicts:
source/blender/blenkernel/intern/editderivedmesh.c
source/blender/gpu/intern/gpu_buffers.c
November 15, 2015, 20:01 (GMT)
Merge branch 'master' into temp_display_optimization
October 20, 2015, 19:32 (GMT)
Merge branch 'master' into temp_display_optimization
October 16, 2015, 10:42 (GMT)
Merge branch 'master' into temp_display_optimization

Conflicts:
source/blender/gpu/intern/gpu_buffers.c
July 30, 2015, 10:41 (GMT)
WIP editmode colors
July 29, 2015, 14:37 (GMT)
Merge branch 'master' into temp_display_optimization
July 28, 2015, 16:21 (GMT)
Mapped face selection uses VBOs properly now
July 28, 2015, 15:52 (GMT)
Edit mode drawing

Draw all materials of the mesh
Don't display hidden triangles.
July 28, 2015, 14:58 (GMT)
First basic GPU upload for edit derived meshes.

Normals, coordinates and triangles work.
July 28, 2015, 14:58 (GMT)
Merge branch 'master' into temp_display_optimization
July 24, 2015, 15:45 (GMT)
Merge branch 'master' into temp_display_optimization

Conflicts:
source/blender/blenkernel/BKE_DerivedMesh.h
source/blender/blenkernel/intern/cdderivedmesh.c
source/blender/windowmanager/intern/wm_subwindow.c

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