Blender Git Statistics -> Branches -> tmp-eevee-glsl-cleanup

"Tmp-eevee-glsl-cleanup" branch

Total commits : 10
Total committers : 1
First Commit : July 11, 2020
Latest Commit : July 15, 2020


Commits by Date

DateNumber of Commits
July 15, 20201
July 14, 20200
July 13, 20203
July 12, 20200
July 11, 20206

Committers

AuthorNumber of Commits
Clément Foucault10

Popular Files

FilenameTotal Edits
eevee_private.h4
eevee_materials.c3
eevee_lookdev.c3
CMakeLists.txt3
common_view_lib.glsl3
irradiance_lib.glsl2
common_uniforms_lib.glsl2
eevee_mist.c2
default_world_frag.glsl2
workbench_volume_frag.glsl2

Latest commits Feed

July 15, 2020, 11:43 (GMT)
Merge branch 'master' into tmp-eevee-glsl-cleanup
July 13, 2020, 13:57 (GMT)
Fix broken shading in workbench
July 13, 2020, 13:50 (GMT)
EEVEE: Rename default_world_frag.glsl to lookdev_world_frag.glsl

Also include cleanups of the world rendering logic.
July 13, 2020, 13:50 (GMT)
Fix undefined behavior with background alpha
July 11, 2020, 12:43 (GMT)
Cleanup: EEVEE: Remove unused IRRADIANCE_CUBEMAP
July 11, 2020, 12:43 (GMT)
Cleanup: EEVEE: Remove concentric samples.
July 11, 2020, 12:43 (GMT)
EEVEE: Split bsdf_common_lib.glsl into smaller files
July 11, 2020, 12:43 (GMT)
DRW: Put viewvecs calculation to view update

This avoids code duplication between draw engines.
July 11, 2020, 12:43 (GMT)
Cleanup: Workbench: Remove own viewvecs
July 11, 2020, 12:43 (GMT)
Cleanup: EEVEE: Remove own viewvecs

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