Blender Git Statistics -> Developers -> pablodp606

Pablo Dobarro (pablodp606)

Total Commits : 1 052
Master Commits : 548
Branch Commits : 504
First Commit : January 23, 2019
Latest Commit : June 16, 2021

Commits by Month

DateNumber of Commits
June, 202115
May, 202122
April, 202139
March, 202179
February, 2021139
January, 202159
December, 202067
November, 202027
October, 202051
September, 202032
August, 202047
July, 202033
June, 202031
May, 202026
April, 202026
March, 202061
February, 202028
January, 202017
December, 20199
November, 201926
October, 201942
September, 201953
August, 201924
July, 201917
June, 201916
May, 201914
April, 201930
March, 201921
February, 20190
January, 20191

Commit Distribution

PathNumber of Commits
master548
sculpt-dev360
sculpt-mode-features108
temp-lanpr-staging7
vr_scene_inspection6
temp-lanpr-cleanup5
temp-lanpr-cleanup25
lineart-bvh4
temp_bmesh_multires4
temp-lineart-contained4
temp-face-set-fixes3
tmp-2.83-cycles-rtx3-kernels2
lanpr-under-gp2
temp_lineart_contained2
blender-v2.83-release2
ui-asset-view-template1
asset-browser1
blender-v2.90-release1
temp-attribute-processor1
blender-v2.82-release1
asset-system-filelist1
override-recursive-resync1
asset-browser-poselib1

Favourite Files

FilenameTotal Edits
sculpt.c346
sculpt_intern.h176
rna_brush.c94
DNA_brush_types.h82
sculpt_expand.c71
brush.c68
BKE_paint.h64
sculpt_cloth.c59
blender_default.py56
paint_cursor.c52

File Changes

ActionTotalPer Commit
Added550.1
Modified2 4322.3

Code Changes

ActionTotalPer Commit
Lines Added52 51262.5
Lines Removed13 96316.6

Latest commits Feed

Revision ee1c0c6 by Pablo Dobarro (sculpt-dev)
1 day and 5 hours ago
Fix build in edit mode mesh fairing
Revision 59f0811 by Pablo Dobarro (sculpt-dev)
1 day and 5 hours ago
Merge branch 'master' into sculpt-dev
Revision 45f5228 by Pablo Dobarro (sculpt-dev)
June 14, 2021, 20:53 (GMT)
Merge branch 'master' into sculpt-dev
Revision b387585 by Pablo Dobarro / Bastien Montagne (override-recursive-resync)
June 14, 2021, 14:34 (GMT)
Overlays: Make flash on mode transfer an operator property

This moves the flash on mode transfer effect option from the overlays to
an operator property of the mode transfer operator.

- This effect is intended to show the target object when no overlays or
a minimal set of overlays is enabled. Making it part of the whole set of
overlays invalidates this use case.

- The effect is not intended to be configurable per viewport, it should
be a global option.

The effect is still implemented using the overlay engine (instead of a
draw modal callback) due to performance and drawing artifacts. Having it
implemented as an overlay with runtime timer data in the objects makes
also possible to run multiple animations at the same time without any
visual glitches.

Reviewed By: campbellbarton, JulienKaspar

Differential Revision: https://developer.blender.org/D11519
Revision d15262d by Pablo Dobarro (sculpt-dev)
June 11, 2021, 19:58 (GMT)
Merge branch 'master' into sculpt-dev
Revision 7bc5246 by Pablo Dobarro (master)
June 11, 2021, 19:48 (GMT)
Overlays: Make flash on mode transfer an operator property

This moves the flash on mode transfer effect option from the overlays to
an operator property of the mode transfer operator.

- This effect is intended to show the target object when no overlays or
a minimal set of overlays is enabled. Making it part of the whole set of
overlays invalidates this use case.

- The effect is not intended to be configurable per viewport, it should
be a global option.

The effect is still implemented using the overlay engine (instead of a
draw modal callback) due to performance and drawing artifacts. Having it
implemented as an overlay with runtime timer data in the objects makes
also possible to run multiple animations at the same time without any
visual glitches.

Reviewed By: campbellbarton, JulienKaspar

Differential Revision: https://developer.blender.org/D11519
Revision ab5b138 by Pablo Dobarro (sculpt-dev)
June 8, 2021, 20:56 (GMT)
Merge branch 'master' into sculpt-dev
Revision 07961e5 by Pablo Dobarro / Jacques Lucke (temp-attribute-processor)
June 7, 2021, 14:58 (GMT)
Overlay: Flash on Mode Transfer overlay

This implements T87633

This overlay renders a flash animation on the target object when
transfering the mode to it using the mode transfer operator.
This provides visual feedback when switching between objects without
extra overlays that affect the general color and lighting in the scene.

Differences with the design task:

- This uses just a fade out animation instead of a fade in/out animation.
The code is ready for fade in/out, but as the rest of the overlays
(face sets, masks...) change instantly without animation, having a fade
in/out effect gives the impression that the object flashes twice (once
for the face sets, twice for the peak alpha of the flash animation).

- The rendering uses a flat color without fresnel for now, but this can
be improved in the future to make it look more like the shader in the
prototype.

- Not enabled by default (can be enabled in the overlays panel), maybe
the defaults can change for 3.0 to disable fade inactive and enable this
instead.

Reviewed By: jbakker, JulienKaspar

Differential Revision: https://developer.blender.org/D11055
Revision d4af8a8 by Pablo Dobarro (sculpt-dev)
June 4, 2021, 14:20 (GMT)
Sculpt: Make subdivision surface modifier use the On Cage option
Revision b1e59f1 by Pablo Dobarro (sculpt-dev)
June 3, 2021, 20:46 (GMT)
Merge branch 'master' into sculpt-dev

MiikaHweb - Blender Git Statistics v1.06
By: Miika HämäläinenLast update: Nov-07-2014 14:18 MiikaHweb | 2003-2021