Blender Git Commits

Blender Git "master" branch commits.

1 hour 49 min ago
Cleanup: use wm prefix for GenericCallback

Without this it's not clear what kinds of data this deals with.
1 hour 55 min ago
Cleanup: rename BLI_appdir_fonts_* -> font

Plural name doesn't fit with textures, sounds & other paths
that may be added.

Also quiet unused warning.
6 hours 36 min ago
UI: Remove Hover Highlight When Outliner Loses Focus

This patch removes the hover highlight that can sometimes remain after moving out of the Outliner space

Differential Revision:

Reviewed by Brecht Van Lommel
7 hours 5 min ago
UI: Default Directory for Windows Fonts

This patch gives new Windows users a better default preference for fonts folder

Differential Revision:

Reviewed by Campbell Barton and Brecht Van Lommel
13 hours 32 min ago
Industry Compat keymap: Switch mode order to Vert, Edge, Face, Object

Due to popular demand, this switches the number key mode order, so that it goes:

1: vert, 2: edge, 3: face, 4: object, 5: sculpt and so on

This has a number of downsides in practice, because it works less well for objects other than meshes, which now have a gap in the keymap between 1 and 4. I will try this change anyway, due to popular demand.

Also use V for viewport pie, which makes it easier to switch viewpoints on laptops especially.
Revision db3f3d4 by LazyDodo
14 hours 11 min ago
make.bat: Add option to only update sources from git.

SVN takes a long time to sync even if there are no updates,
the `code_update` parameter gives the option opt out of the
SVN updates.

This is a developer option, people just wanting to build
blender and not do any development are highly recommended
to keep using the `update` method.
15 hours 20 min ago
Edit Mesh Selection Drawing: Make sure the state of point size is enabled.
16 hours 47 min ago
Fix T54686: objects don't occlude each other for edit-mesh select (part 2)

The previous fix 8a6414ed46f66, resolved selection picking but didn't
work for box/circle/lasso select.

- Add ED_select_buffer_utils.h for general select-buffer operations
unrelated to edit-mesh.

- Circle select still needs to cache select-id's for each update.
16 hours 50 min ago
Cleanup: remove unused argument
18 hours 2 min ago
macOS/Linux: use more standard button layout in quit dialog

Ref D3118. This matches macOS and GNOME.
19 hours 51 min ago
Fix T64762: incorrect textures for non-color images with an alpha channel
20 hours 0 min ago
Fix T64791: light sun angle not saved

There is a deeper problem here with DNA_struct_elem_find and Lamp/Light name
aliasing, to be fixed separately.
20 hours 3 min ago
Fix image not being marked as modified on texture paint undo/redo
20 hours 26 min ago
Windows: use more standard button layout in quit dialog

macOS and Linux remain the same as before. Ref D3118.
20 hours 52 min ago
Fix for Python error due to file missing from last commit
20 hours 55 min ago
Fix use of deprecated DoF distance property
21 hours 3 min ago
Mesh: remove Double Sided lighting option, it does nothing in the new viewport

This is legacy option from fixed-function graphics hardware, where per-vertex
lighting meant this had a significant performance impact.
22 hours 10 min ago
Cleanup: remove unused GHOST quit dialog code
22 hours 14 min ago
macOS: always use the Blender quit dialog, like other platforms

The same was done for Windows, but some extra changes were needed to make it
work on macOS. This is required because the Blender quit dialog now contains
additional settings for image saving.
22 hours 40 min ago
UI: Sequencer menus

- Rename Frame menu to Navigation, and move to View menu
- Add missing Zoom entry to View menu
- Move the Snap/Offset items to the Transform menu
- Remove Crossfade Sounds from the Strip menu, now that it is in the Transitions menu
- Added more separators where it makes sense

Suggestions by Peter Fog (tintwotin)
By: Miika HämäläinenLast update: Nov-07-2014 14:18 MiikaHweb | 2003-2019