October 15, 2014, 00:46 (GMT) |
Code Cleanup: Make it easier to reuse code for drawing settings of GP Layers |
October 15, 2014, 00:40 (GMT) |
Code Cleanup: Split onion skinning drawing code out into its own function |
October 14, 2014, 23:57 (GMT) |
Merge branch 'master' into GPencil_EditStrokes |
October 14, 2014, 13:32 (GMT) |
Code cleanup: Generate error messages instead of failing silently |
October 14, 2014, 13:31 (GMT) |
GP DopeSheet: It is now possible to set keyframe types for Grease Pencil frames Use the R-key shortcut as for normal keyframes |
October 14, 2014, 13:03 (GMT) |
GP Onion Skinning: Custom before/after colours and ranges It is now possible to set different colors for ghosts "before" and "after" the current frame, and to separately control how many are displayed on each side. To use custom colors, it is necessary to firstly toggle the color-wheel icon-toggle (located beside the Onion Skinning) checkbox. This will make both before and after strokes get drawn using custom colors. I tried having separate toggles, but that was too clumsy. TODO: * Some version-patching code will be needed to initialise the colours and fields so that they work when loading old files. I've reused the old field for the "before" range, so that at least something will be usable there. * Some code cleanup is in order to make this code a bit nicer |
October 14, 2014, 11:43 (GMT) |
Made the threshold for selecting individual stroke verts more sensitive That is, a wider around the cursor is now used when checking for matching verts, which should make it easier to successfully select verts. |
October 14, 2014, 11:35 (GMT) |
Tweaks to GPencil keymaps again * D RMB works as Eraser again. D Ctrl RMB was a bit too clumsy to remember for doing this * D Shift RMB is now the only remaining keymap for selecting stroke verts. I've modified this so that it now properly toggles selections (while maintaining previous selections too - it's trivial to change this behaviour in the operator properties panel afterwards if you don't want that). This probably works well enough as the only direct selection operator now? |
October 14, 2014, 11:03 (GMT) |
Merge branch 'master' into GPencil_EditStrokes Conflicts: release/scripts/startup/bl_ui/space_view3d_toolbar.py |
October 13, 2014, 12:17 (GMT) |
CMake Build Fix: Forgot to add gpencil_select.c to cmake files |
October 12, 2014, 12:54 (GMT) |
GPencil UI: Further cleaning up the UI to not show the "stroke placement" settings Since we now show the "Stroke Placement" settings in the toolshelf (where available), we can now afford to not show it in the properties too. The only exception for this is the sequencer, where there is no toolshelf we can use. |
October 12, 2014, 12:52 (GMT) |
Fix for error in previous commit: Layouts were not getting deactivated properly |
October 12, 2014, 12:43 (GMT) |
GPencil Layers UI: Rearranging buttons for a nicer flow |
October 12, 2014, 12:40 (GMT) |
Tweaks to RNA for GPencil pointers Some tweaks to the RNA for Grease Pencil data pointers in an attempt to get these editable via the Outliner datablocks view. It seems though that pointer editing there is broken everywhere instead. Nevertheless, these tweaks should make this handling more correct (i.e. refcounts are used accordingly). For now, the best way of setting Grease Pencil data on objects, etc. is to do so using Python |
October 12, 2014, 12:22 (GMT) |
Grease Pencil Drawing: Default to storing on the scene when painting in 3D View Grease Pencil will now draw on scene-level when drawing in the 3D view, unless the active object has grease pencil data assigned (i.e. for files saved in old versions). The per-object method proved to be far too messy and confusing in practice, as it was often all too easy to forget which object you had painted with. While at present, the place where it stores strokes isn't able to be configured from the UI yet, simply hooking up a Grease Pencil datablock into an Object's Grease Pencil data slot should work (some tweaks are coming in the following commit to add support for this) |
October 12, 2014, 11:53 (GMT) |
Grease Pencil Layers UI: Ported properties panel to Python and UI Lists This commit ports the Grease Pencil properties panel (which displayed the layers info) to Python, and simplifies the design by using UI Lists instead of listing out the contents of each layer inline. The resulting design is a lot more compact, and should also be more easily scannable, especially when you have lots of layers. For now, I've left all the old C-based layers code alone, but just commented out in case we need to roll back this commit. So far, all the editors seem to be behaving correctly, but I may have glossed over some details. |
October 12, 2014, 10:31 (GMT) |
Added operator to move active Grease Pencil layers up and down the list |
October 12, 2014, 06:38 (GMT) |
Added an operator to delete the active Grease Pencil layer |
October 12, 2014, 06:35 (GMT) |
GPencil UI: Use the icons defined in RNA |
October 12, 2014, 06:20 (GMT) |
GPencil RNA: Add icons for the toggle settings |
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