May 3, 2016, 07:56 (GMT) |
Amber: Fix load_pre not using correct repo! |
May 2, 2016, 18:51 (GMT) |
Merge branch 'asset-engine' into asset-experiments |
May 2, 2016, 18:51 (GMT) |
Merge branch 'id-remap' into asset-experiments |
May 2, 2016, 18:51 (GMT) |
Merge branch 'master' into asset-experiments |
May 2, 2016, 18:50 (GMT) |
Amber: fix missing '..' parent dir entry when inside a repo. |
May 2, 2016, 18:35 (GMT) |
Change how Amber (and all other engines) are expected to work. So far, we were accepting the idea of several repositories per asset engine (e.g. different directories in case of Amber). However, if this works OK during listing/initial linking, it makes things way more complicated later in asset management, since asset uuid is no more enough to unically indentify an asset! Now an asset UUID is assumed to be really unique inside an asset engine. For Amber, we 'salt' assets' uuids with new repo uuids (both being only 2 ints long now), and keep a config 'cache' of mapping repo uuid -> path to repo. |
May 2, 2016, 12:31 (GMT) |
Merge branch 'master' into asset-engine |
Revision dd63b84 by Bastien Montagne (asset-engine, asset-engine--archived, asset-experiments, id-remap) May 2, 2016, 12:28 (GMT) |
Merge branch 'master' into id-remap |
April 28, 2016, 21:15 (GMT) |
More WIP code for actual assets reload. Nothing working yet, need to solve some issue with rootpath actually... |
April 28, 2016, 20:40 (GMT) |
Merge branch 'asset-engine' into asset-experiments |
April 28, 2016, 20:39 (GMT) |
Refactor load_pre helper to work from both DirEntries and uuids... |
April 28, 2016, 19:44 (GMT) |
WIP (mostly empty for now) code to actually reload assets reported as needing it by update_check. |
April 28, 2016, 19:34 (GMT) |
Merge branch 'asset-engine' into asset-experiments |
April 28, 2016, 19:32 (GMT) |
Cleanup: get rid of blocking asset update_check code. |
April 28, 2016, 19:30 (GMT) |
Some refactor in asset update_check code. Fetching assets' uuids by engines is now in own func (will be used by update op itself too). Also, each AssetRef has only *one* asset ID, the first one, avoids us a useless loop! And early out of update_check op in case we have no asset in current Main, no need to start job in this case. |
April 27, 2016, 11:16 (GMT) |
Merge branch 'asset-engine' into asset-experiments |
April 27, 2016, 11:15 (GMT) |
Some tweaks to flags & versionning handling for assets update check. |
April 27, 2016, 09:02 (GMT) |
Merge branch 'master' into asset-experiments |
April 27, 2016, 09:01 (GMT) |
Merge branch 'id-remap' into asset-experiments Conflicts: source/blender/windowmanager/intern/wm_files_link.c source/blender/windowmanager/wm_files.h |
April 27, 2016, 08:58 (GMT) |
Merge branch 'asset-engine' into asset-experiments Conflicts: source/blender/windowmanager/intern/wm_operators.c |
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