Blender Git Commits

Blender Git "blender-v2.72-release" branch commits.

Page: 2 / 7

October 15, 2014, 14:58 (GMT)
Buildbot: Rename testbuild branch to experimental-build and put the builds to dedicated folder
October 15, 2014, 14:58 (GMT)
Better fix for T42139

Noise function's significant bits are up to 31st bit. This should now
give the same visual result as before, minus the stripes.

Issue pointed out by Anthony Edlin, thanks!

Conflicts:
source/blender/render/intern/source/render_texture.c
October 15, 2014, 14:56 (GMT)
Fix for No Sudo option in install_deps.sh (typo in docs)
October 15, 2014, 14:56 (GMT)
Bugfix T42225: Python - GreasePencil.active incorrectly accepts GreasePencil type instead of GPencilLayer
October 15, 2014, 14:56 (GMT)
Fix T42206: RenderLayers popup crashed when clicked while rendering
October 15, 2014, 14:54 (GMT)
Fix T42005: Reset py-handlers could crash

Wasn't acquiring the GIL.
October 15, 2014, 14:36 (GMT)
Fix T42064: Directional blur uses wrong sampler

Now use linear one, nearest is far too doggy.
October 15, 2014, 14:31 (GMT)
Fix T42160: CUDA error: ILLEGAL_ADDRESS in cuCtxSynchronize()

This is so-called GPU limitation boundary hit, told compiler to NOT include
volume bound function, otherwise some real weird things used to happen.

We actually might want to do the same for CPU, inlining everything is not
the way to get fastest code.
October 15, 2014, 14:30 (GMT)
Fix T42198: Linked lines only work with linked objects.

The reported issue was caused by a backward incompatibility due to careless
code changes made when per-material Freestyle line colors were introduced
in rB7915d7277ac8c605f016f30f943080556244fb59. In 2.71 line style
Material color/alpha/thickness modifiers was retrieving alpha transparency
from Material.alpha, whereas in 2.72 Material.line_color[3] was referenced.

The present fix reverts the aforementioned code changes.

This issue is a regression from 2.71, so the fix is appropriate for inclusion in
the 2.72a release.
October 15, 2014, 12:13 (GMT)
re-allign 'a'
October 15, 2014, 11:55 (GMT)
We're entering 'a' release cycle now
October 15, 2014, 11:53 (GMT)
OSX: refinement for last fullscreen condition commit
October 15, 2014, 11:53 (GMT)
OSX: only use lionstylefullscreen when seperate spaces are used, todo: use respondsToSelector to simplify the whole detection
October 15, 2014, 11:14 (GMT)
OSX: fsmenu cleanup
October 15, 2014, 11:06 (GMT)
Minor typo fix, reported by Sebastian Koenig on irc. Thanks!
October 15, 2014, 11:06 (GMT)
Fix T41950: Parent-Child Menu behaves weird

Issue was, parenting with operator, then unparenting would keep the inverse parent matrix.
So if you then parented again through the mere Object field of Object buttons, you'd still
use previous inver parent matrix, giving some weird behavior from user PoV.

This commit simply makes sure inverse parent matrix is always reset to indentity when clearing
parents.
October 15, 2014, 11:06 (GMT)
Fix another crash with Navigation mesh.

Navigation mesh object need to access the current scene at
creation time. This can be at scene start or when an object
is instantiated from an inactive layer. The method of getting
the scene differs in these cases. This fix handles both.
October 15, 2014, 11:06 (GMT)
Bugfix: "Hide" button in modifiers panel did only hide smoke domain, not the smoke.

Reported by nudelZ
October 15, 2014, 11:06 (GMT)
OSX: as an prerequisite to make Dalai's upcoming "area_fullsceen" work,
make sure the window states are correct in the lion_fs animation phase.
This also assures the CTX_wm_window(C) is okay.
October 15, 2014, 11:06 (GMT)
Cycles: Remove redundant float4->float3 conversion

Not as if it gives noticeable changes render-time, but it's just weird to
convert float4 to float 3 to just access individual x/y/z components.

Plus some compilers might be more stupid than GCC and don't optimize this
out well.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021