September 6, 2021, 07:30 (GMT) |
Fix "Text to Object" creating invisible object Newly created objects would not become visible until another action forced a depsgraph update. |
September 6, 2021, 07:30 (GMT) |
Fix invalid mask use for the UV-project modifier Mistake in a30a8179331d689c9e599fb9a530c0b6b155f689. |
September 6, 2021, 07:28 (GMT) |
Fix buffer size mismatch in SCRIPT_OT_python_file_run Reading paths over 512 bytes would cause a buffer overrun. |
September 6, 2021, 07:27 (GMT) |
Fix T88812: Child Windows on Vertical Monitors This patch improves the positioning of child windows when on monitors that are arranged vertically (any above any other). When calculating a window position in Ghost coordinates from GL coordinates we were using monitor height, which can give incorrect values when desktop is taller than any single monitor. So use desktop height instead. See D10637 for more details and examples. Differential Revision: https://developer.blender.org/D10637 Reviewed by Brecht Van Lommel |
September 6, 2021, 07:27 (GMT) |
Audaspace: porting PulseAudio fixes from upstream. |
September 6, 2021, 07:26 (GMT) |
Audaspace: porting pulseaudio fixes from upstream. |
September 6, 2021, 07:24 (GMT) |
Fix T90772: Image Editor not sampling color from the the currently selected pass Caused by {rBebaa3fcedd23}. Seems this above commit assumed an ImageUser's multi_index is only used for Multiview/Stereo? This is not the case, multi_index also stores the index for layer/pass combination. If we call both BKE_image_multilayer_index and BKE_image_multiview_index (even though this is not appropriate/needed for multilayer images?), we might end up overwriting multi_index again. note: looking at this I was also wondering why we update the ImageUser in image-buffer-aquiring funnctions [and not from the UI, e.g. template_image_layers, but that is a whole different story I guess, see comment in T90772 as well] note2: this could also use a utility function (this is not the only place where this is done), this is fo a cleanup commit. Maniphest Tasks: T90772 Differential Revision: https://developer.blender.org/D12267 |
September 6, 2021, 07:22 (GMT) |
Fix T90651: camera reconstruction crash without scene camera This was working differently in 2.79, tried tracking this down and it seems this was wrong since the 2.8 beginning in {rB7907dfc40018}. This would not only crash without an active scene camera, but would also result in different tracks from different camera's constraints could not be selected. So select id depends on corresponding camera, remove the dependency on scene camera completely. Maniphest Tasks: T90651 Differential Revision: https://developer.blender.org/D12230 |
September 1, 2021, 11:53 (GMT) |
Version bump: 2.93.5-rc |
August 31, 2021, 09:23 (GMT) |
Version bump: 2.93.4-release |
August 25, 2021, 13:43 (GMT) |
FFMPEG: Fix building with older versions that need FFMPEG_USE_DURATION_WORKAROUND |
August 25, 2021, 13:43 (GMT) |
VSE: Flush audio encode after finishing video export We didn't flush audio after encoding finished which lead to audio packets being lost. In addition to this the audio timestamps were wrong because we incremented the current audio time before using it. Reviewed By: Richard Antalik Differential Revision: https://developer.blender.org/D11916 |
August 23, 2021, 11:50 (GMT) |
Pipeline: Use more explicit cuda versions. |
August 23, 2021, 09:55 (GMT) |
Add sanity NULL checks when loading sound sequences Would cause crashes in files that had lingering invalid sound sequences around. For example our tests/render/volume/fire.blend test file. |
August 23, 2021, 09:54 (GMT) |
Fix T87967: M2T video seeking is broken Bug caused by integer overflow in ffmpeg_generic_seek_workaround(). Function max_ii() was used to limit int_64tvalue. After fixing the issue there was another issue, where near-infinite loop was caused by requested_pos being very large and stream being cut in a way, that it was missing keyframe at beginning. This was fixed by checking if we are reading beyond file content. Reviewed By: zeddb Differential Revision: https://developer.blender.org/D11888 |
August 23, 2021, 09:53 (GMT) |
VSE: Use lines to draw waveform Refactor and improve waveform drawing. Drawing now can use line strips to draw waveforms instead of only triangle strips. This makes us able to properly visualize thin waveforms as they would not be visible before. We now also draw the RMS value of the waveform. The waveform drawing is now also properly aligned to the screen pixels to avoid flickering when transforming the strip. Reviewed By: Richard Antalik Differential Revision: https://developer.blender.org/D11184 |
August 23, 2021, 09:21 (GMT) |
VSE: Fix audaspace not reading ffmpeg files with start offset correctly The duration and start time for audio strips were not correctly read in audaspace. Some video files have a "lead in" section of audio that plays before the video starts playing back. Before this patch, we would play this lead in audio at the same time as the video started and thus the audio would not be in sync anymore. Now the lead in audio is cut off and the duration should be correctly calculated with this in mind. If the audio starts after the video, the audio strip is shifted to account for this, but it will also lead to cut off audio which might not be wanted. However we don't have a simple way to solve this at this point. Differential Revision: https://developer.blender.org/D11917 |
August 23, 2021, 09:20 (GMT) |
VSE: Fix seeking issues. The seek pts was not correctly calculated. In addition to that we were not seeking in the video pts time base. Reviewed By: Richard Antalik Differential Revision: https://developer.blender.org/D11921 |
August 23, 2021, 09:19 (GMT) |
VSE: Fix video strip duration calculation The video duration was not read correctly from the video file. It would use the global duration of the file which does in some cases not line up with the actual duration of the video stream. Now we take the video stream duration and start time into account when calculating the strip duration. Reviewed By: Richard Antalik Differential Revision: https://developer.blender.org/D11920 |
August 23, 2021, 09:18 (GMT) |
VSE: Fix memory leak when adding bad image/movie strips If the add strip operator errored out, we wouldn't free custom data allocated Reviewed By: Richard Antalik Differential Revision: https://developer.blender.org/D11919 |
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