Blender Git Commits

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June 13, 2019, 19:56 (GMT)
Outliner: Refine synced selection

Any selection event that uses ED_object_base_select will now
mark the outliners as being dirty. When an outliner draws and is
dirty with synced selection enabled, it will sync its selection
state with the view layer.

More work still needs to be done. This may not be the best way
to implement it (selections from scripts won't be tracked). Also,
selection from the outliner isn't perfect.
June 13, 2019, 18:38 (GMT)
Cloth: accurately find UVs for the edges

Earlier, the mesh would keep splitting at the seams of the UV islands because the distance would be so large. This is now fixed, it correctly finds the UVs of the corresponding edge that match the world space positions as well.
June 13, 2019, 16:22 (GMT)
Fix compile errors with older MSVC/Win-SDK versions

Reported by @LazyDodo, thanks!
June 13, 2019, 15:09 (GMT)
LANPR: Removed duplicated code in stroke modifier.
June 13, 2019, 14:59 (GMT)
Fix build error
June 13, 2019, 14:42 (GMT)
Custom Profile Orientation Regularization: Fix first problem with travervsal. Fix build error. More debugging code for marking boundverts as start
June 13, 2019, 14:33 (GMT)
LANPR: Fix pointer conversion for MSVC.
June 13, 2019, 11:51 (GMT)
Merge branch 'master' into greasepencil-object
June 13, 2019, 09:31 (GMT)
Merge branch 'master' into functions
June 13, 2019, 09:13 (GMT)
Support instanced collections
June 13, 2019, 08:40 (GMT)
Abstracted some code for moving towards collection instances
June 13, 2019, 07:44 (GMT)
Cloth: Improved split edges significantly

Now it sorts the bad edges based on the size and then splits the edges. This ensures proper size and aspect ratio of the triangles.
June 12, 2019, 21:45 (GMT)
Fix mistake causing compiler error on Windows

Stupid one...
June 12, 2019, 20:20 (GMT)
Cloth: support for UVs during obj export
June 12, 2019, 19:28 (GMT)
Merge branch 'master' into soc-2019-openxr
June 12, 2019, 19:27 (GMT)
Refactor graphics context binding to avoid memory leaks

* Retrieve graphics context to bind through callbacks so the XR code can
manage their lifetime.
* Use static union to store system & chosen graphics lib specific
graphics binding data.

Makes some things a bit cleaner, too.
June 12, 2019, 17:28 (GMT)
Fix compile error and warning on GCC
June 12, 2019, 17:18 (GMT)
Cloth: obj export support
Done for testing purposes, export out the meshes as obj and render the obj sequence separately
Current limitation: only upto 6 verts per face supported, easy to add more but mesh should stay triangulated for the most part
June 12, 2019, 15:15 (GMT)
Removed unused includes
June 12, 2019, 15:10 (GMT)
Reorganising the USD exporter to be more like the Alembic one
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021