Blender Git Commits

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June 2, 2019, 20:04 (GMT)
Fix GCC compile error, warnings and uninitialized use

extension_count could be used uninitialized if no valid OpenXR runtime
was run.
June 2, 2019, 13:24 (GMT)
Merge branch 'master' into soc-2019-openxr
June 2, 2019, 07:23 (GMT)
Converted clothModifier_do() to return Mesh

This has been done for the simulator to work with changing vertex count.
TODO: particle_system.c has hair simulation which uses clothModifier_do, need to convert the hair sim to work with new clothModifier_do()
June 2, 2019, 04:43 (GMT)
Merge branch 'master' into soc-2019-outliner
June 2, 2019, 04:41 (GMT)
Outliner: Add walk select operator

Adds a walk select operator to the outliner. Currently only up
and down walk are supported, opening and closing and walking left
and right will be added later.
June 2, 2019, 00:24 (GMT)
Correct previous commit

Intended to print out name, not address.
June 1, 2019, 23:48 (GMT)
Outliner: Allow box select from any empty space

This allows click and drag box select from anywhere except for name
and icons of elements. Currently the restriction toggles are a valid
locaion to select from. Could remove if it becomes an issue
June 1, 2019, 15:16 (GMT)
Gather available OpenXR extensions and API-layers on OpenXR setup

We don't actually enable any extension or layer yet. We just put their
names into arrays and print them. The printing can be disabled via a
compiler define, later we should put them behind a proper
logging/debugging mechanism (CLOG).

Also fixes a Visual Studio compile error.
June 1, 2019, 10:27 (GMT)
Fix Mapping node.
June 1, 2019, 10:10 (GMT)
Merge remote-tracking branch 'origin/master' into soc-2019-cycles-procedural
June 1, 2019, 04:24 (GMT)
Outliner: Remove range select restrictions

Removes restrictions for range select requiring a visible active element.
Now if no active element is visible the shift+clicked element is set as active and selected.
This way no warnings need to be reported.

Also silenced some warnings
June 1, 2019, 03:54 (GMT)
Outliner: Fix scene elements closed by default

I committed this earlier but accidentally committed the submodules alongside it.
June 1, 2019, 03:09 (GMT)
Revert "Outliner: Open Scene list elements by default"

This reverts commit a3448a9eef601db5bfef682bf3e95532a7c3f367.

I accidentally included the submodules in the commit. Won't happen again!
June 1, 2019, 01:40 (GMT)
Merge branch 'master' into soc-2019-bevel-profiles
June 1, 2019, 01:39 (GMT)
Working towards using the profile information in simple bevel cases, and started some faster (O(n) vs O(n^2)) sampling code for the profile paths. Adding lots of questions and TODOs...
May 31, 2019, 23:53 (GMT)
Merge branch 'master' into soc-2019-outliner
May 31, 2019, 21:10 (GMT)
Merge branch 'master' into sculpt-mode-features
May 31, 2019, 20:46 (GMT)
Sculpt vertex colors: Color filter tool

This tool allows the manipulation of all the colors stored in the
vertices at once. Behavior and implementation are similar to the mesh
filter tool. Sculpt vertex colors are not connected to the renderer, so
the viewport does not update when EEVEE/Cycles is enabled.
I also added some separators to the toolbar to separate brushes from
filters.
May 31, 2019, 19:28 (GMT)
GLSL reflect function needs normalized normal.
May 31, 2019, 19:24 (GMT)
Fixed CUDA and OpenCL kernels for reflect and project functions.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021