Blender Git commits from all branches. Page: 1363 / 2888 March 10, 2019, 13:56 (GMT) | get float list element function
| March 10, 2019, 13:55 (GMT) | cleanup
| March 10, 2019, 13:27 (GMT) | use control2 as seed
| March 10, 2019, 13:27 (GMT) | use ctrl+A to open the node search
| March 10, 2019, 13:16 (GMT) | simple node search
| March 10, 2019, 12:57 (GMT) | use auto load for registration
| March 10, 2019, 12:11 (GMT) | also allow heap allocation for tuples in C
| March 10, 2019, 11:51 (GMT) | improve thread safety
| March 10, 2019, 11:35 (GMT) | fix typo (where only the unmodified mesh was taken into account as operand)
| March 10, 2019, 11:17 (GMT) | cleanup
| March 10, 2019, 11:06 (GMT) | allow tuple stack allocation in C
| March 10, 2019, 09:51 (GMT) | why interrupt and reset the particle sim, if a modifier after it changes ? Makes not much sense.
in this case, changing the parameters of metaball remesh after particlesystem during animation caused strange resets.
| March 10, 2019, 09:44 (GMT) | cleanup C wrapper
| March 10, 2019, 09:26 (GMT) | store possible tuple meta in tuple call body
| March 10, 2019, 09:00 (GMT) | stack allocate tuple
| March 9, 2019, 22:29 (GMT) | null pointer crash fix
| March 9, 2019, 21:48 (GMT) | actually take the FM solver change into account, was defaulting to carve now.
| March 9, 2019, 20:09 (GMT) | fix incorrectly flipped carve result
| March 9, 2019, 19:40 (GMT) | bring back carve as boolean alternative for FM 2.8 (and boolean modifier too)
Users should keep the solver as choice, since Bmesh boolean is not finished yet.
| March 9, 2019, 15:11 (GMT) | improve shared lists
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