Blender Git Commits

Blender Git commits from all branches.

Page: 1363 / 2888

March 10, 2019, 13:56 (GMT)
get float list element function
March 10, 2019, 13:55 (GMT)
cleanup
March 10, 2019, 13:27 (GMT)
use control2 as seed
March 10, 2019, 13:27 (GMT)
use ctrl+A to open the node search
March 10, 2019, 13:16 (GMT)
simple node search
March 10, 2019, 12:57 (GMT)
use auto load for registration
March 10, 2019, 12:11 (GMT)
also allow heap allocation for tuples in C
March 10, 2019, 11:51 (GMT)
improve thread safety
March 10, 2019, 11:35 (GMT)
fix typo (where only the unmodified mesh was taken into account as operand)
March 10, 2019, 11:17 (GMT)
cleanup
March 10, 2019, 11:06 (GMT)
allow tuple stack allocation in C
March 10, 2019, 09:51 (GMT)
why interrupt and reset the particle sim, if a modifier after it changes ? Makes not much sense.

in this case, changing the parameters of metaball remesh after particlesystem during animation caused strange resets.
March 10, 2019, 09:44 (GMT)
cleanup C wrapper
March 10, 2019, 09:26 (GMT)
store possible tuple meta in tuple call body
March 10, 2019, 09:00 (GMT)
stack allocate tuple
March 9, 2019, 22:29 (GMT)
null pointer crash fix
March 9, 2019, 21:48 (GMT)
actually take the FM solver change into account, was defaulting to carve now.
March 9, 2019, 20:09 (GMT)
fix incorrectly flipped carve result
March 9, 2019, 19:40 (GMT)
bring back carve as boolean alternative for FM 2.8 (and boolean modifier too)

Users should keep the solver as choice, since Bmesh boolean is not finished yet.
March 9, 2019, 15:11 (GMT)
improve shared lists
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021