Blender Git "builtin-simulation-nodes" branch commits. Page: 14 / 122 January 4, 2020, 12:37 (GMT) | simplify names
| January 4, 2020, 12:27 (GMT) | simplify names
| January 4, 2020, 12:26 (GMT) | simplify names
| January 4, 2020, 12:24 (GMT) | rename FunctionNodeTree to FunctionTree
| January 4, 2020, 12:23 (GMT) | move code into sub namespace
| January 4, 2020, 12:17 (GMT) | refactor: initial removal of FunctionTreeMFNetworkBuilder
| January 3, 2020, 14:02 (GMT) | extract class for managing the socket mapping
| January 3, 2020, 13:43 (GMT) | cleanup naming
| January 3, 2020, 13:41 (GMT) | cleanup naming
| January 3, 2020, 13:30 (GMT) | extract actual build step from builder
| January 3, 2020, 13:21 (GMT) | extract members from builder
| January 3, 2020, 13:16 (GMT) | replace IdMultiMap with more generic IndexToRefMultiMap
| January 3, 2020, 12:44 (GMT) | cleanup
| January 3, 2020, 12:40 (GMT) | use IndexToRefMap instead of IndexMap
| January 3, 2020, 12:17 (GMT) | only map dummy sockets when function network has been created
| January 3, 2020, 11:51 (GMT) | remove unused method
| January 3, 2020, 11:44 (GMT) | extract IdMultiMap data structure
| January 3, 2020, 11:06 (GMT) | add missing hash function
| January 3, 2020, 10:39 (GMT) | Merge branch 'master' into functions
| January 2, 2020, 16:14 (GMT) | use BLI::parallel_for when creating tetrahedons
|
|
|