Blender  Git "builtin-simulation-nodes" branch commits.  Page: 86 / 122  June 30, 2019, 07:55 (GMT)  |  optimization when indices are trivial
   |  June 30, 2019, 07:53 (GMT)  |  don't check for events when there are none
   |  June 30, 2019, 07:49 (GMT)  |  better timing statistics
   |  June 30, 2019, 07:26 (GMT)  |  cleanup: pass events instead of particle type
   |  June 30, 2019, 07:22 (GMT)  |  prepare simulation for optimizations
   |  June 30, 2019, 07:21 (GMT)  |  new emitter for testing
   |  June 30, 2019, 07:04 (GMT)  |  support printing timings in nanoseconds
   |  June 29, 2019, 14:19 (GMT)  |  cleanup
   |  June 29, 2019, 14:17 (GMT)  |  refactor high level simulation code
   |  June 29, 2019, 14:04 (GMT)  |  refactor simulation main entry point
   |  June 29, 2019, 13:56 (GMT)  |  remove unnecessary use of smart pointers
   |  June 29, 2019, 13:51 (GMT)  |  combine event and action
   |  June 29, 2019, 13:36 (GMT)  |  optimization for the case when particle indices are trivial
   |  June 29, 2019, 13:36 (GMT)  |  easy access of first and last element in array ref
   |  June 29, 2019, 13:11 (GMT)  |  implicitely convert SmallSetVector to ArrayRef
   |  June 29, 2019, 13:05 (GMT)  |  define attributes as part of particle type
   |  June 29, 2019, 12:14 (GMT)  |  more generic way to apply attribute offsets
   |  June 29, 2019, 11:48 (GMT)  |  cleanup: rename to attribute_offsets
   |  June 29, 2019, 11:44 (GMT)  |  separate integrator from simulation
   |  June 29, 2019, 11:08 (GMT)  |  bring back loop to simulate n events
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