Blender Git "builtin-simulation-nodes" branch commits. Page: 87 / 122 June 29, 2019, 10:53 (GMT) | temporarily unrolled event loop
| June 29, 2019, 10:29 (GMT) | integrate particles of entire block instead of a particle set
| June 28, 2019, 15:42 (GMT) | Merge branch 'master' into functions
| June 28, 2019, 15:41 (GMT) | initial experimental vector adaptor data structure
| June 28, 2019, 14:41 (GMT) | function to simulate a block
| June 28, 2019, 13:46 (GMT) | cleanup remove unused return parameter
| June 28, 2019, 13:43 (GMT) | compute ideal offsets only once per particle per time step
I have to bring back simulating multiple events per particle now.
| June 28, 2019, 13:33 (GMT) | refactor: move computation of ideal offsets up
| June 28, 2019, 13:31 (GMT) | refactor applying remaining particle offsets
| June 28, 2019, 13:12 (GMT) | cleanup
| June 28, 2019, 12:58 (GMT) | loop only over particles with events instead of all
| June 28, 2019, 12:46 (GMT) | float3 * scalar operator
| June 28, 2019, 12:29 (GMT) | extract method to compute current time per particle
| June 28, 2019, 12:20 (GMT) | faster temporary random number function
| June 28, 2019, 12:11 (GMT) | improve interface for killing particles
| June 28, 2019, 11:49 (GMT) | improve birth time handling in action interface
| June 28, 2019, 11:30 (GMT) | cleanup handling of birth times in emitters
| June 28, 2019, 10:50 (GMT) | experimental explode action
| June 28, 2019, 10:30 (GMT) | give action access to current time per particle
| June 28, 2019, 09:32 (GMT) | initial test for spawning new particles in an action
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