Blender Git Commit Log

Git Commits -> Revision 0214596

Revision 0214596 by Brecht Van Lommel (master)
January 24, 2008, 13:11 (GMT)

Fix for strand render + simplification + vector blur. With the number
of strands changing between frames, vector blur couldn't work. Now
speed vectors are interpolated from the surface. This also means
child particles don't have to be computed in the previous and next
frames, so saves time too.

Commit Details:

Full Hash: 02145966a849c708f3bf89ca1276b673210d1e7c
SVN Revision: 13384
Parent Commit: 18ab78c
Lines Changed: +249, -138

9 Modified Paths:

/source/blender/blenkernel/BKE_particle.h (+1, -1) (Diff)
/source/blender/blenkernel/BKE_utildefines.h (+1, -0) (Diff)
/source/blender/blenkernel/intern/particle.c (+15, -5) (Diff)
/source/blender/render/intern/include/occlusion.h (+0, -2) (Diff)
/source/blender/render/intern/include/render_types.h (+14, -2) (Diff)
/source/blender/render/intern/include/strand.h (+6, -0) (Diff)
/source/blender/render/intern/source/convertblender.c (+138, -60) (Diff)
/source/blender/render/intern/source/occlusion.c (+5, -68) (Diff)
/source/blender/render/intern/source/strand.c (+69, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021