Blender Git Commit Log
Git Commits -> Revision 03a1ee3
Revision 03a1ee3 by Ton Roosendaal (master) June 23, 2006, 12:15 (GMT) |
Bugfix #4420 + #3975 Found reasonable OK solution for a cyclic dependency that was bothering a lot of (character) animators. They would like to drive bones with Objects, but that lagged when you parent these Objects to the armature, since that's a circular dependency. Since Driver relations are only looking at local object properties (i.e. it's local position/rotation) there's a simple way to solve it. In case such Objects have an Ipo, it reads driver values directly from the Object Ipo (on correct time) instead of Object values. |
Commit Details:
Full Hash: 03a1ee30b6c8093798ca06b94f2d6897493b1dff
SVN Revision: 7852
Parent Commit: db3b637
Lines Changed: +9, -3