Blender Git Commit Log

Git Commits -> Revision 03a1ee3

Revision 03a1ee3 by Ton Roosendaal (master)
June 23, 2006, 12:15 (GMT)
Bugfix #4420 + #3975

Found reasonable OK solution for a cyclic dependency that was bothering
a lot of (character) animators. They would like to drive bones with
Objects, but that lagged when you parent these Objects to the
armature, since that's a circular dependency.

Since Driver relations are only looking at local object properties (i.e.
it's local position/rotation) there's a simple way to solve it. In case
such Objects have an Ipo, it reads driver values directly from the
Object Ipo (on correct time) instead of Object values.

Commit Details:

Full Hash: 03a1ee30b6c8093798ca06b94f2d6897493b1dff
SVN Revision: 7852
Parent Commit: db3b637
Lines Changed: +9, -3

2 Modified Paths:

/source/blender/blenkernel/intern/depsgraph.c (+1, -1) (Diff)
/source/blender/blenkernel/intern/ipo.c (+8, -2) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021