Blender Git Commit Log

Git Commits -> Revision 045e7b5

August 16, 2021, 12:54 (GMT)
Fix: Check for colliding faces after stepping through the simulation instead of in the draw engine

-This is a more accurate way to find colliding faces
-Store just the faces instead of the forces

Commit Details:

Full Hash: 045e7b58e45b905e6ad0cc58f0bde4ad6089b98d
Parent Commit: 0d04e13
Lines Changed: +191, -101

5 Modified Paths:

/intern/rigidbody/RBI_api.h (+2, -0) (Diff)
/intern/rigidbody/rb_bullet_api.cpp (+7, -0) (Diff)
/source/blender/blenkernel/intern/rigidbody.c (+118, -1) (Diff)
/source/blender/draw/engines/overlay/overlay_extra.c (+58, -96) (Diff)
/source/blender/makesdna/DNA_rigidbody_types.h (+6, -4) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021