Blender Git Commit Log

Git Commits -> Revision 0690f62

Revision 0690f62 by Mitchell Stokes (master)
July 29, 2012, 23:49 (GMT)
BGE: Fix for [#31993] "BGE Vertex deformer optimized method does not work properly" reported by Mario Mey plus some other cleanup. The bug was caused by not taking the object matrix into account when doing the transforms (when I developed the deformer, my test file had the object at the origin...).

Commit Details:

Full Hash: 0690f6287cce55bd3dc094c7b9723c8ace4e4128
SVN Revision: 49371
Parent Commit: 3151a9f
Lines Changed: +17, -15

1 Modified Path:

/source/gameengine/Converter/BL_SkinDeformer.cpp (+17, -15) (Diff)
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